Interface FluidRenderHandler
- All Known Implementing Classes:
SimpleFluidRenderHandler
public interface FluidRenderHandler
Interface for handling the rendering of a FluidState.
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Method Summary
Modifier and TypeMethodDescriptiondefault intgetFluidColor(@Nullable net.minecraft.client.renderer.block.BlockAndTintGetter level, @Nullable net.minecraft.core.BlockPos pos, net.minecraft.world.level.material.FluidState state) Get the tint color for a fluid being rendered at a given position.net.minecraft.client.renderer.texture.TextureAtlasSprite[]getFluidSprites(@Nullable net.minecraft.client.renderer.block.BlockAndTintGetter level, @Nullable net.minecraft.core.BlockPos pos, net.minecraft.world.level.material.FluidState state) Get the sprites for a fluid being rendered at a given position.default net.minecraft.client.renderer.chunk.ChunkSectionLayerreloadTextures(net.minecraft.client.resources.model.sprite.SpriteGetter spriteGetter) Look up your Fluid's sprites from the texture atlas.default voidrenderFluid(net.minecraft.core.BlockPos pos, net.minecraft.client.renderer.block.BlockAndTintGetter level, com.mojang.blaze3d.vertex.VertexConsumer vertexConsumer, net.minecraft.world.level.block.state.BlockState blockState, net.minecraft.world.level.material.FluidState fluidState) Tessellate your fluid.
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Method Details
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getFluidSprites
net.minecraft.client.renderer.texture.TextureAtlasSprite[] getFluidSprites(@Nullable net.minecraft.client.renderer.block.BlockAndTintGetter level, @Nullable net.minecraft.core.BlockPos pos, net.minecraft.world.level.material.FluidState state) Get the sprites for a fluid being rendered at a given position. For optimal performance, the sprites should be loaded as part of a resource reload and *not* looked up every time the method is called! You likely want to overridereloadTextures(SpriteGetter)to reload your fluid sprites.The "fabric-textures" module contains sprite rendering facilities, which may come in handy here.
- Parameters:
level- The level view pertaining to the fluid. May be null!pos- The position of the fluid in the level. May be null!state- The current state of the fluid.- Returns:
- An array of size two or more: the first entry contains the "still" sprite, while the second entry contains the "flowing" sprite. If it contains a third sprite, that sprite is used as overlay behind glass and leaves.
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getFluidColor
default int getFluidColor(@Nullable net.minecraft.client.renderer.block.BlockAndTintGetter level, @Nullable net.minecraft.core.BlockPos pos, net.minecraft.world.level.material.FluidState state) Get the tint color for a fluid being rendered at a given position.Note: As of right now, our hook cannot handle setting a custom alpha tint here - as such, it must be contained in the texture itself!
- Parameters:
level- The level view pertaining to the fluid. May be null!pos- The position of the fluid in the level. May be null!state- The current state of the fluid.- Returns:
- The tint color of the fluid.
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renderFluid
default void renderFluid(net.minecraft.core.BlockPos pos, net.minecraft.client.renderer.block.BlockAndTintGetter level, com.mojang.blaze3d.vertex.VertexConsumer vertexConsumer, net.minecraft.world.level.block.state.BlockState blockState, net.minecraft.world.level.material.FluidState fluidState) Tessellate your fluid. By default, this method will call the default fluid renderer. CallFluidRenderHandler.super.renderFluidif you want to render over the default fluid renderer. This is the intended way to render default geometry; callingLiquidBlockRenderer.tesselate(BlockAndTintGetter, BlockPos, VertexConsumer, BlockState, FluidState)is not supported. When rendering default geometry, the current handler will be used instead of looking up a new one for the passed fluid state.- Parameters:
pos- The position in the level, of the fluid to render.level- The level the fluid is invertexConsumer- The vertex consumer to tessellate the fluid in.blockState- The block state being rendered.fluidState- The fluid state being rendered.
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reloadTextures
default net.minecraft.client.renderer.chunk.ChunkSectionLayer reloadTextures(net.minecraft.client.resources.model.sprite.SpriteGetter spriteGetter) Look up your Fluid's sprites from the texture atlas. Called when the fluid renderer reloads its textures. This is a convenient way of reloading and does not require an advanced resource manager reload listener.The "fabric-textures" module contains sprite rendering facilities, which may come in handy here.
- Parameters:
spriteGetter- TheSpriteGetterto look up sprites.- Returns:
- A
ChunkSectionLayerto indicate the transparency of the fluid.
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