Interface ServerLoginNetworking.LoginSynchronizer
- Enclosing class:
ServerLoginNetworking
- Functional Interface:
- This is a functional interface and can therefore be used as the assignment target for a lambda expression or method reference.
Allows blocking client log-in until all futures passed into
waitFor(Future) are completed.-
Method Summary
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Method Details
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waitFor
Allows blocking client log-in until thefutureisdone.Since packet reception happens on netty's event loops, this allows handlers to perform logic on the Server Thread, etc. For instance, a handler can prepare an upcoming query request or check necessary login data on the server thread.
Here is an example where the player log-in is blocked so that a credential check and building of a followup query request can be performed properly on the logical server thread before the player successfully logs in:
ServerLoginNetworking.registerGlobalReceiver(CHECK_CHANNEL, (server, listener, understood, buf, synchronizer, responseSender) -> { if (!understood) { listener.disconnect(Component.literal("Only accept clients that can check!")); return; } String checkMessage = buf.readString(32767); // Just send the CompletableFuture returned by the server's submit method synchronizer.waitFor(server.submit(() -> { LoginInfoChecker checker = LoginInfoChecker.get(server); if (!checker.check(listener.getUserName(), checkMessage)) { listener.disconnect(Component.literal("Invalid credentials!")); return; } responseSender.send(UPCOMING_CHECK, checker.buildSecondQueryPacket(listener, checkMessage)); })); });Usually it is enough to pass the return value for
BlockableEventLoop.submit(Runnable)forfuture.- Parameters:
future- the future that must be done before the player can log in
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