Class FluidVariantRendering
java.lang.Object
net.fabricmc.fabric.api.transfer.v1.client.fluid.FluidVariantRendering
Client-side display of fluid variants.
-
Method Summary
Modifier and TypeMethodDescriptionstatic intgetColor(FluidVariant fluidVariant) Return the position-independent color that should be used to render the sprite of the passed fluid variant.static intgetColor(FluidVariant fluidVariant, @Nullable net.minecraft.client.renderer.block.BlockAndTintGetter view, @Nullable net.minecraft.core.BlockPos pos) Return the color that should be used when rendering the sprite of the passed fluid variant.static @Nullable FluidVariantRenderHandlergetHandler(net.minecraft.world.level.material.Fluid fluid) Return the render handler for the passed fluid, if available, andnullotherwise.static FluidVariantRenderHandlergetHandlerOrDefault(net.minecraft.world.level.material.Fluid fluid) Return the render handler for the passed fluid, if available, or the default instance otherwise.static @Nullable net.minecraft.client.renderer.texture.TextureAtlasSpritegetSprite(FluidVariant fluidVariant) Return the still sprite that should be used to render the passed fluid variant, or null if it's not available.static @Nullable net.minecraft.client.renderer.texture.TextureAtlasSprite[]getSprites(FluidVariant fluidVariant) Return the still and the flowing sprite that should be used to render the passed fluid variant, or null if they are not available.static List<net.minecraft.network.chat.Component> getTooltip(FluidVariant fluidVariant) Return a mutable list: the tooltip for the passed fluid variant, including the name and additional lines if available and the id of the fluid if advanced tooltips are enabled.static List<net.minecraft.network.chat.Component> getTooltip(FluidVariant fluidVariant, net.minecraft.world.item.TooltipFlag flag) Return a mutable list: the tooltip for the passed fluid variant, including the name and additional lines if available and the id of the fluid if advanced tooltips are enabled.static voidregister(net.minecraft.world.level.material.Fluid fluid, FluidVariantRenderHandler handler) Register a render handler for the passed fluid.
-
Method Details
-
register
public static void register(net.minecraft.world.level.material.Fluid fluid, FluidVariantRenderHandler handler) Register a render handler for the passed fluid. -
getHandler
public static @Nullable FluidVariantRenderHandler getHandler(net.minecraft.world.level.material.Fluid fluid) Return the render handler for the passed fluid, if available, andnullotherwise. -
getHandlerOrDefault
public static FluidVariantRenderHandler getHandlerOrDefault(net.minecraft.world.level.material.Fluid fluid) Return the render handler for the passed fluid, if available, or the default instance otherwise. -
getTooltip
Return a mutable list: the tooltip for the passed fluid variant, including the name and additional lines if available and the id of the fluid if advanced tooltips are enabled.Compared to the other overload, the current tooltip context is automatically used.
-
getTooltip
public static List<net.minecraft.network.chat.Component> getTooltip(FluidVariant fluidVariant, net.minecraft.world.item.TooltipFlag flag) Return a mutable list: the tooltip for the passed fluid variant, including the name and additional lines if available and the id of the fluid if advanced tooltips are enabled. -
getSprites
public static @Nullable net.minecraft.client.renderer.texture.TextureAtlasSprite[] getSprites(FluidVariant fluidVariant) Return the still and the flowing sprite that should be used to render the passed fluid variant, or null if they are not available. The sprites should be rendered using the color returned bygetColor(FluidVariant).- See Also:
-
getSprite
public static @Nullable net.minecraft.client.renderer.texture.TextureAtlasSprite getSprite(FluidVariant fluidVariant) Return the still sprite that should be used to render the passed fluid variant, or null if it's not available. The sprite should be rendered using the color returned bygetColor(FluidVariant). -
getColor
Return the position-independent color that should be used to render the sprite of the passed fluid variant. -
getColor
public static int getColor(FluidVariant fluidVariant, @Nullable net.minecraft.client.renderer.block.BlockAndTintGetter view, @Nullable net.minecraft.core.BlockPos pos) Return the color that should be used when rendering the sprite of the passed fluid variant.If the level and the position parameters are null, a position-independent color is returned. If the level and position parameters are not null, the color may depend on the position. For example, if level and position are passed, water will use them to return a biome-dependent color.
-