Interface CommandRegistrationCallback
public interface CommandRegistrationCallback
Callback for when a server registers all commands.
To register some commands, you would register an event listener and implement the callback.
CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> {
// For example, this command is only registered on an integrated server like the vanilla publish command
if (environment.integrated) dispatcher.register(CommandManager.literal("integrated_command").executes(context -> {...}));
})};
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Field Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
register
(com.mojang.brigadier.CommandDispatcher<net.minecraft.server.command.ServerCommandSource> dispatcher, net.minecraft.command.CommandRegistryAccess registryAccess, net.minecraft.server.command.CommandManager.RegistrationEnvironment environment) Called when the server is registering commands.
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Field Details
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EVENT
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Method Details
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register
void register(com.mojang.brigadier.CommandDispatcher<net.minecraft.server.command.ServerCommandSource> dispatcher, net.minecraft.command.CommandRegistryAccess registryAccess, net.minecraft.server.command.CommandManager.RegistrationEnvironment environment) Called when the server is registering commands.- Parameters:
dispatcher
- the command dispatcher to register commands toregistryAccess
- object exposing access to the game's registriesenvironment
- environment the registrations should be done for, used for commands that are dedicated or integrated server only
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