Interface AttackEntityCallback


public interface AttackEntityCallback
Callback for left-clicking ("attacking") an entity. Is hooked in before the spectator check, so make sure to check for the player's game mode as well!

Upon return:

  • SUCCESS cancels further processing and, on the client, sends a packet to the server.
  • PASS falls back to further processing.
  • FAIL cancels further processing and does not send a packet to the server.