Interface BlockApiCache<A,C>
- Type Parameters:
A
- The type of the API.C
- The type of the additional context object.
A
BlockApiLookup
bound to a ServerWorld
and a position, providing much faster API access.
Refer to BlockApiLookup
for example code.
This object caches the block entity at the target position, and the last used API provider, removing those queries. If a block entity is available or if the block state is passed as a parameter, the block state doesn't have to be looked up either.
- See Also:
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Method Summary
Modifier and TypeMethodDescriptionstatic <A,
C> BlockApiCache<A, C> create
(BlockApiLookup<A, C> lookup, ServerWorld world, BlockPos pos) Create a new instance bound to the passedServerWorld
and position, and querying the same API as the passed lookup.find
(@Nullable BlockState state, C context) Attempt to retrieve an API from a block in the world, using the world and the position passed at creation time.default A
Attempt to retrieve an API from a block in the world, using the world and the position passed at creation time.Return the block entity at the target position of this lookup.Return the lookup this cache is bound to.getPos()
Return the position this cache is bound to.getWorld()
Return the world this cache is bound to.
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Method Details
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find
Attempt to retrieve an API from a block in the world, using the world and the position passed at creation time.Note: If the block state is known, it is more efficient to use
find(BlockState, Object)
.- Parameters:
context
- Additional context for the query, defined by type parameter C.- Returns:
- The retrieved API, or
null
if no API was found.
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find
Attempt to retrieve an API from a block in the world, using the world and the position passed at creation time.- Parameters:
state
- The block state at the target position, or null if unknown.context
- Additional context for the query, defined by type parameter C.- Returns:
- The retrieved API, or
null
if no API was found.
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getBlockEntity
Return the block entity at the target position of this lookup.This is the most efficient way to query the block entity at the target position repeatedly: unless the block entity has been loaded or unloaded since the last query, the result will be cached.
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getLookup
BlockApiLookup<A,C> getLookup()Return the lookup this cache is bound to. -
getWorld
ServerWorld getWorld()Return the world this cache is bound to. -
getPos
BlockPos getPos()Return the position this cache is bound to. -
create
static <A,C> BlockApiCache<A,C> create(BlockApiLookup<A, C> lookup, ServerWorld world, BlockPos pos) Create a new instance bound to the passedServerWorld
and position, and querying the same API as the passed lookup.
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