Interface ContainerItemContext
Storage
implementation to interact with its containing inventory,
such as a player inventory or an emptying or filling machine.
For example, it is what allows the Storage<FluidVariant>
of a water bucket to replace the full bucket by an empty bucket
on extraction.
Such items that contain resources are often referred to as "container items".
When an item API requires a ContainerItemContext
as context,
it will generally be suitable to obtain a context instance with ofPlayerHand(net.minecraft.entity.player.PlayerEntity, net.minecraft.util.Hand)
or ofPlayerCursor(net.minecraft.entity.player.PlayerEntity, net.minecraft.screen.ScreenHandler)
,
and then use find(net.fabricmc.fabric.api.lookup.v1.item.ItemApiLookup<A, net.fabricmc.fabric.api.transfer.v1.context.ContainerItemContext>)
to query an API instance.
When water is extracted from the Storage
of a water bucket, this is how it interacts with the context:
- The first step is to remove one water bucket item from the current slot, that is the slot that contains the water bucket.
- The second step is to try to add one empty bucket item to the current slot, at the same position.
- If that fails, the third step is to add the empty bucket item somewhere else in the inventory.
- The water extraction can only proceed if both step 1, and step 2 or 3, succeed.
Storage
implementation must of course check that
the item in the current slot is still a water bucket.
A ContainerItemContext
allows these operations to be performed, thanks to the following parts:
- The main slot or current slot of the context, containing the item the API was queried for initially. In the example above, this is the slot containing the water bucket, used for steps 1 and 2.
- An overflow insertion function, that can be used to insert items into the context's inventory when insertion into a specific slot fails. In our example above, this is the function used for step 3.
- The context may also contain additional slots, accessible through
getAdditionalSlots()
.
Implementors of item APIs can freely use these methods, but most will generally want to use the following convenience methods instead:
- Query which variant is currently in the main slot through
getItemVariant()
. It is important to check this before any operation, to make sure the item variant hasn't changed since the query. - Query how much of the (non-blank) variant is in the inventory through
getAmount()
. - Extract some items from the main slot with
extract(net.fabricmc.fabric.api.transfer.v1.item.ItemVariant, long, net.fabricmc.fabric.api.transfer.v1.transaction.TransactionContext)
. In the water bucket example, this can be used for step 1. - Insert some items, either into the main slot if possible or the rest of the inventory otherwise, with
insert(net.fabricmc.fabric.api.transfer.v1.item.ItemVariant, long, net.fabricmc.fabric.api.transfer.v1.transaction.TransactionContext)
. In the water bucket example, this can be used for steps 2 and 3. - Exchange some of the current variant with another variant through
exchange(net.fabricmc.fabric.api.transfer.v1.item.ItemVariant, long, net.fabricmc.fabric.api.transfer.v1.transaction.TransactionContext)
. In the water bucket example, this function can be used to combine steps 1, 2 and 3.
Experimental feature, we reserve the right to remove or change it without further notice. The transfer API is a complex addition, and we want to be able to correct possible design mistakes.
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Method Summary
Modifier and TypeMethodDescriptiondefault long
exchange
(ItemVariant newVariant, long maxAmount, TransactionContext transaction) Try to exchange as many items as possible of the current variant with another variant.default long
extract
(ItemVariant itemVariant, long maxAmount, TransactionContext transaction) Try to extract some items from this context's main slot.default <A> A
find
(ItemApiLookup<A, ContainerItemContext> lookup) Try to find an API instance for the passed lookup and return it, ornull
if there is none.static ContainerItemContext
forPlayerInteraction
(PlayerEntity player, Hand hand) Returns a context for interaction with a player's hand.Get additional slots that may be available in this context.default long
Return the current amount ofgetItemVariant()
in the slot of the context.default ItemVariant
Return the current item variant of this context, that is the variant in the slot of the context.Return the main slot of this context.default long
insert
(ItemVariant itemVariant, long maxAmount, TransactionContext transaction) Try to insert some items into this context, prioritizing the main slot over the rest of the inventory.long
insertOverflow
(ItemVariant itemVariant, long maxAmount, TransactionContext transactionContext) Try to insert items into this context, without prioritizing a specific slot, similar toPlayerInventory.offerOrDrop(net.minecraft.item.ItemStack)
.static ContainerItemContext
ofPlayerCursor
(PlayerEntity player, ScreenHandler screenHandler) Return a context for the passed player's cursor slot.static ContainerItemContext
ofPlayerHand
(PlayerEntity player, Hand hand) Return a context for the passed player's hand.static ContainerItemContext
ofPlayerSlot
(PlayerEntity player, SingleSlotStorage<ItemVariant> slot) Return a context for a slot, with the passed player as fallback.static ContainerItemContext
Return a context for a single slot, with no fallback.static ContainerItemContext
withInitial
(ItemVariant initialVariant, long initialAmount) Return a context that can accept anything, and will accept (and destroy) any overflow items, with some initial variant and amount.static ContainerItemContext
withInitial
(ItemStack initialContent) Return a context that can accept anything, and will accept (and destroy) any overflow items, with some initial content.
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Method Details
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forPlayerInteraction
Returns a context for interaction with a player's hand. This is recommended for item use interactions.In creative mode,
withInitial(ItemStack)
is used to avoid modifying the item in hand. Otherwise,ofPlayerHand(net.minecraft.entity.player.PlayerEntity, net.minecraft.util.Hand)
is used. -
ofPlayerHand
Return a context for the passed player's hand. -
ofPlayerCursor
Return a context for the passed player's cursor slot. This is recommended for screen handler click interactions. -
ofPlayerSlot
Return a context for a slot, with the passed player as fallback. -
ofSingleSlot
Return a context for a single slot, with no fallback.- Parameters:
slot
- The main slot of the context.
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withInitial
Return a context that can accept anything, and will accept (and destroy) any overflow items, with some initial content. This can typically be used to check if a stack provides an API, or simulate operations on the returned API, for example to simulate how much fluid could be extracted from the stack.Note that the stack can never be mutated by this function: its contents are copied directly.
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withInitial
Return a context that can accept anything, and will accept (and destroy) any overflow items, with some initial variant and amount. This can typically be used to check if a variant provides an API, or simulate operations on the returned API, for example to simulate how much fluid could be extracted from the variant and amount. -
find
Try to find an API instance for the passed lookup and return it, ornull
if there is none. The API is queried for the current variant, if it's not blank. -
getItemVariant
Return the current item variant of this context, that is the variant in the slot of the context. If the result is not blank,getAmount()
should be positive. -
getAmount
default long getAmount()Return the current amount ofgetItemVariant()
in the slot of the context.- Throws:
IllegalStateException
- If the current variant is blank.
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insert
Try to insert some items into this context, prioritizing the main slot over the rest of the inventory. -
extract
Try to extract some items from this context's main slot. -
exchange
Try to exchange as many items as possible of the current variant with another variant. That is, extract the old variant, and insert the same amount of the new variant instead.- Parameters:
newVariant
- The variant of the items after the conversion. May not be blank.maxAmount
- The maximum amount of items to convert. May not be negative.transaction
- The transaction this operation is part of.- Returns:
- A non-negative integer not greater than maxAmount: the amount that was transformed.
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getMainSlot
SingleSlotStorage<ItemVariant> getMainSlot()Return the main slot of this context. -
insertOverflow
Try to insert items into this context, without prioritizing a specific slot, similar toPlayerInventory.offerOrDrop(net.minecraft.item.ItemStack)
. This should be used for insertion after insertion into the main slot failed.insert(net.fabricmc.fabric.api.transfer.v1.item.ItemVariant, long, net.fabricmc.fabric.api.transfer.v1.transaction.TransactionContext)
can be used to insert into the main slot first, then send any overflow through this function. -
getAdditionalSlots
List<SingleSlotStorage<ItemVariant>> getAdditionalSlots()Get additional slots that may be available in this context. These may or may not include the main slot of this context, as it is not always practical to remove it from the list.- Returns:
- An unmodifiable list containing additional slots of this context. If no additional slot is available, the list is empty.
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