Interface FluidRenderHandlerRegistry
public interface FluidRenderHandlerRegistry
Registry for
FluidRenderHandler instances.
Notably, this supports querying, overriding and wrapping vanilla fluid rendering.
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Field Summary
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Method Summary
Modifier and TypeMethodDescriptionget(net.minecraft.fluid.Fluid fluid) Get aFluidRenderHandlerfor a given Fluid.booleanisBlockTransparent(net.minecraft.block.Block block) Looks up whether a block is transparent and gets a fluid overlay texture instead of a falling fluid texture.voidregister(net.minecraft.fluid.Fluid fluid, FluidRenderHandler renderer) Register aFluidRenderHandlerfor a given Fluid.default voidregister(net.minecraft.fluid.Fluid still, net.minecraft.fluid.Fluid flow, FluidRenderHandler renderer) Register aFluidRenderHandlerfor two given Fluids, usually a pair of a still and a flowing fluid type that use the same fluid renderer.voidsetBlockTransparency(net.minecraft.block.Block block, boolean transparent) Registers whether a block is transparent or not.
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Field Details
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INSTANCE
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Method Details
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get
Get aFluidRenderHandlerfor a given Fluid. Supports vanilla and Fabric fluids.- Parameters:
fluid- The Fluid.- Returns:
- The FluidRenderHandler.
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register
Register aFluidRenderHandlerfor a given Fluid.Note that most fluids have a still and a flowing type, and a FluidRenderHandler must be registered for each type separately. To easily register a render handler for a pair of still and flowing fluids, use
register(Fluid, Fluid, FluidRenderHandler).- Parameters:
fluid- The Fluid.renderer- The FluidRenderHandler.
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register
default void register(net.minecraft.fluid.Fluid still, net.minecraft.fluid.Fluid flow, FluidRenderHandler renderer) Register aFluidRenderHandlerfor two given Fluids, usually a pair of a still and a flowing fluid type that use the same fluid renderer.- Parameters:
still- The still Fluid.flow- The flowing Fluid.renderer- The FluidRenderHandler.
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setBlockTransparency
void setBlockTransparency(net.minecraft.block.Block block, boolean transparent) Registers whether a block is transparent or not. When a block is transparent, the flowing fluid texture to the sides of that block is replaced by a special overlay texture. This happens by default with glass and leaves, and hence blocks inheritingTransparentBlockandLeavesBlockare by default transparent. Use this method to override the default behavior for a block.- Parameters:
block- The block to register transparency for.transparent- Whether the block is transparent (e.g. gets the overlay textures) or not.
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isBlockTransparent
boolean isBlockTransparent(net.minecraft.block.Block block) Looks up whether a block is transparent and gets a fluid overlay texture instead of a falling fluid texture. If transparency is registered for a block (viasetBlockTransparency(net.minecraft.block.Block, boolean)), this method returns that registered transparency. Otherwise, this method returns whether the block is a subclass ofTransparentBlockorLeavesBlock.- Parameters:
block- The block to get transparency for.- Returns:
- Whether the block is transparent (e.g. gets the overlay textures) or not.
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