Interface QuadEmitter
- All Superinterfaces:
MutableQuadView,QuadView
MutableQuadView obtained via MeshBuilder.getEmitter()
to append quads during mesh building.
Also obtained from RenderContext.getEmitter() to submit
dynamic quads one-by-one at render time.
Instances of QuadEmitter will practically always be
threadlocal and/or reused - do not retain references.
Only the renderer should implement or extend this interface.
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final floatTolerance for determining if the depth parameter tosquare(Direction, float, float, float, float, float)is effectively zero - meaning the face is a cull face.Fields inherited from interface net.fabricmc.fabric.api.renderer.v1.mesh.MutableQuadView
BAKE_FLIP_U, BAKE_FLIP_V, BAKE_LOCK_UV, BAKE_NORMALIZED, BAKE_ROTATE_180, BAKE_ROTATE_270, BAKE_ROTATE_90, BAKE_ROTATE_NONEFields inherited from interface net.fabricmc.fabric.api.renderer.v1.mesh.QuadView
VANILLA_QUAD_STRIDE, VANILLA_VERTEX_STRIDE -
Method Summary
Modifier and TypeMethodDescriptioncolor(int vertexIndex, int color) Set vertex color in ARGB format (0xAARRGGBB).default QuadEmittercolor(int c0, int c1, int c2, int c3) Convenience: set vertex color for all vertices at once.colorIndex(int colorIndex) Value functions identically toBakedQuad.getColorIndex()and is used by renderer / model builder in same way.Copies all quad properties from the givenQuadViewto this quad.If non-null, quad is coplanar with a block face which, if known, simplifies or shortcuts geometric analysis that might otherwise be needed.emit()In static mesh building, causes quad to be appended to the mesh being built.fromVanilla(int[] quadData, int startIndex) Enables bulk vertex data transfer using the standard Minecraft vertex formats.default QuadEmitterfromVanilla(int[] quadData, int startIndex, boolean isItem) Deprecated.fromVanilla(BakedQuad quad, RenderMaterial material, @Nullable Direction cullFace) Enables bulk vertex data transfer using the standard Minecraft quad format.lightmap(int vertexIndex, int lightmap) Accept vanilla lightmap values.default QuadEmitterlightmap(int b0, int b1, int b2, int b3) Convenience: set lightmap for all vertices at once.material(RenderMaterial material) Assigns a different material to this quad.nominalFace(@Nullable Direction face) Provides a hint to renderer about the facing of this quad.normal(int vertexIndex, float x, float y, float z) Adds a vertex normal.default QuadEmitternormal(int vertexIndex, org.joml.Vector3f normal) Same asMutableQuadView.normal(int, float, float, float)but accepts vector type.pos(int vertexIndex, float x, float y, float z) Sets the geometric vertex position for the given vertex, relative to block origin, (0,0,0).default QuadEmitterpos(int vertexIndex, org.joml.Vector3f pos) Same asMutableQuadView.pos(int, float, float, float)but accepts vector type.default QuadEmittersprite(int vertexIndex, int spriteIndex, float u, float v) Deprecated.default QuadEmitterDeprecated.default QuadEmitterspriteBake(int spriteIndex, Sprite sprite, int bakeFlags) Deprecated.spriteBake(Sprite sprite, int bakeFlags) Assigns sprite atlas u,v coordinates to this quad for the given sprite.default QuadEmitterspriteColor(int vertexIndex, int spriteIndex, int color) Deprecated.default QuadEmitterspriteColor(int spriteIndex, int c0, int c1, int c2, int c3) Deprecated.default QuadEmitterspriteUnitSquare(int spriteIndex) Deprecated.default QuadEmitterHelper method to assign vertex coordinates for a square aligned with the given face.tag(int tag) Encodes an integer tag with this quad that can later be retrieved viaQuadView.tag().uv(int vertexIndex, float u, float v) Set texture coordinates.default QuadEmitteruv(int vertexIndex, org.joml.Vector2f uv) Set texture coordinates.default QuadEmitterMethods inherited from interface net.fabricmc.fabric.api.renderer.v1.mesh.QuadView
color, colorIndex, copyNormal, copyPos, copyTo, copyUv, cullFace, faceNormal, hasNormal, lightFace, lightmap, material, nominalFace, normalX, normalY, normalZ, posByIndex, spriteColor, spriteU, spriteV, tag, toBakedQuad, toBakedQuad, toVanilla, toVanilla, u, v, x, y, z
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Field Details
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CULL_FACE_EPSILON
static final float CULL_FACE_EPSILONTolerance for determining if the depth parameter tosquare(Direction, float, float, float, float, float)is effectively zero - meaning the face is a cull face.- See Also:
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Method Details
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pos
Description copied from interface:MutableQuadViewSets the geometric vertex position for the given vertex, relative to block origin, (0,0,0). Minecraft rendering is designed for models that fit within a single block space and is recommended that coordinates remain in the 0-1 range, with multi-block meshes split into multiple per-block models.- Specified by:
posin interfaceMutableQuadView
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pos
Description copied from interface:MutableQuadViewSame asMutableQuadView.pos(int, float, float, float)but accepts vector type.- Specified by:
posin interfaceMutableQuadView
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color
Description copied from interface:MutableQuadViewSet vertex color in ARGB format (0xAARRGGBB).- Specified by:
colorin interfaceMutableQuadView
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color
Description copied from interface:MutableQuadViewConvenience: set vertex color for all vertices at once.- Specified by:
colorin interfaceMutableQuadView
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uv
Description copied from interface:MutableQuadViewSet texture coordinates.- Specified by:
uvin interfaceMutableQuadView
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uv
Description copied from interface:MutableQuadViewSet texture coordinates.Only use this function if you already have a
Vector2f. Otherwise, seeMutableQuadView.uv(int, float, float).- Specified by:
uvin interfaceMutableQuadView
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spriteBake
Description copied from interface:MutableQuadViewAssigns sprite atlas u,v coordinates to this quad for the given sprite. Can handle UV locking, rotation, interpolation, etc. Control this behavior by passing additive combinations of the BAKE_ flags defined in this interface.- Specified by:
spriteBakein interfaceMutableQuadView
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uvUnitSquare
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lightmap
Description copied from interface:MutableQuadViewAccept vanilla lightmap values. Input values will override lightmap values computed from world state if input values are higher. Exposed for completeness but some rendering implementations with non-standard lighting model may not honor it.For emissive rendering, it is better to use
MaterialFinder.emissive(boolean).- Specified by:
lightmapin interfaceMutableQuadView
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lightmap
Description copied from interface:MutableQuadViewConvenience: set lightmap for all vertices at once.For emissive rendering, it is better to use
MaterialFinder.emissive(boolean). SeeMutableQuadView.lightmap(int, int).- Specified by:
lightmapin interfaceMutableQuadView
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normal
Description copied from interface:MutableQuadViewAdds a vertex normal. Models that have per-vertex normals should include them to get correct lighting when it matters. Computed face normal is used when no vertex normal is provided.Rendererimplementations should honor vertex normals for diffuse lighting - modifying vertex color(s) or packing normals in the vertex buffer as appropriate for the rendering method/vertex format in effect.- Specified by:
normalin interfaceMutableQuadView
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normal
Description copied from interface:MutableQuadViewSame asMutableQuadView.normal(int, float, float, float)but accepts vector type.- Specified by:
normalin interfaceMutableQuadView
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cullFace
Description copied from interface:MutableQuadViewIf non-null, quad is coplanar with a block face which, if known, simplifies or shortcuts geometric analysis that might otherwise be needed. Set to null if quad is not coplanar or if this is not known. Also controls face culling during block rendering.Null by default.
When called with a non-null value, also sets
MutableQuadView.nominalFace(Direction)to the same value.This is different from the value reported by
BakedQuad.getFace(). That value is computed based on face geometry and must be non-null in vanilla quads. That computed value is returned byQuadView.lightFace().- Specified by:
cullFacein interfaceMutableQuadView
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nominalFace
Description copied from interface:MutableQuadViewProvides a hint to renderer about the facing of this quad. Not required, but if provided can shortcut some geometric analysis if the quad is parallel to a block face. Should be the expected value ofQuadView.lightFace(). Value will be confirmed and if invalid the correct light face will be calculated.Null by default, and set automatically by
QuadView.cullFace().Models may also find this useful as the face for texture UV locking and rotation semantics.
Note: This value is not persisted independently when the quad is encoded. When reading encoded quads, this value will always be the same as
QuadView.lightFace().- Specified by:
nominalFacein interfaceMutableQuadView
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material
Description copied from interface:MutableQuadViewAssigns a different material to this quad. Useful for transformation of existing meshes because lighting and texture blending are controlled by material.- Specified by:
materialin interfaceMutableQuadView
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colorIndex
Description copied from interface:MutableQuadViewValue functions identically toBakedQuad.getColorIndex()and is used by renderer / model builder in same way. Default value is -1.- Specified by:
colorIndexin interfaceMutableQuadView
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tag
Description copied from interface:MutableQuadViewEncodes an integer tag with this quad that can later be retrieved viaQuadView.tag(). Useful for models that want to perform conditional transformation or filtering on static meshes.- Specified by:
tagin interfaceMutableQuadView
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copyFrom
Description copied from interface:MutableQuadViewCopies all quad properties from the givenQuadViewto this quad.Calling this method does not emit the quad.
- Specified by:
copyFromin interfaceMutableQuadView
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fromVanilla
Description copied from interface:MutableQuadViewEnables bulk vertex data transfer using the standard Minecraft vertex formats. Only thequad vertex datais copied. This method should be performant whenever caller's vertex representation makes it feasible.Use
the other overloadwhich has better encapsulation unless you have a specific reason to use this one.Calling this method does not emit the quad.
- Specified by:
fromVanillain interfaceMutableQuadView
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fromVanilla
QuadEmitter fromVanilla(BakedQuad quad, RenderMaterial material, @Nullable @Nullable Direction cullFace) Description copied from interface:MutableQuadViewEnables bulk vertex data transfer using the standard Minecraft quad format.Calling this method does not emit the quad.
The material applied to this quad view might be slightly different from the
materialparameter regarding diffuse shading. If either the baked quaddoes not have shadeor the materialdoes not have shade, diffuse shading will be disabled for this quad view. This is reflected in the quad view'sQuadView.material(), but thematerialparameter is unchanged (it is immutable anyway).- Specified by:
fromVanillain interfaceMutableQuadView
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square
default QuadEmitter square(Direction nominalFace, float left, float bottom, float right, float top, float depth) Helper method to assign vertex coordinates for a square aligned with the given face. Ensures that vertex order is consistent with vanilla convention. (Incorrect order can lead to bad AO lighting unless enhanced lighting logic is available/enabled.)Square will be parallel to the given face and coplanar with the face (and culled if the face is occluded) if the depth parameter is approximately zero. See
CULL_FACE_EPSILON.All coordinates should be normalized (0-1).
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emit
QuadEmitter emit()In static mesh building, causes quad to be appended to the mesh being built. In a dynamic render context, create a new quad to be output to rendering. In both cases, current instance is reset to default values. -
spriteColor
Deprecated.- Specified by:
spriteColorin interfaceMutableQuadView
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spriteColor
Deprecated.- Specified by:
spriteColorin interfaceMutableQuadView
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sprite
Deprecated.- Specified by:
spritein interfaceMutableQuadView
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sprite
Deprecated.- Specified by:
spritein interfaceMutableQuadView
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spriteBake
Deprecated.- Specified by:
spriteBakein interfaceMutableQuadView
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spriteUnitSquare
Deprecated.UseuvUnitSquare()instead. -
fromVanilla
Deprecated.- Specified by:
fromVanillain interfaceMutableQuadView
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uvUnitSquare()instead.