Interface ClientPlayNetworking.PlayPayloadHandler<T extends CustomPayload>

Type Parameters:
T - the type of the payload
Enclosing class:
ClientPlayNetworking
Functional Interface:
This is a functional interface and can therefore be used as the assignment target for a lambda expression or method reference.

@FunctionalInterface public static interface ClientPlayNetworking.PlayPayloadHandler<T extends CustomPayload>
A thread-safe payload handler utilizing CustomPayload.
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    Handles the incoming payload.
  • Method Details

    • receive

      void receive(T payload, ClientPlayNetworking.Context context)
      Handles the incoming payload. This is called on the render thread, and can safely call client methods.

      An example usage of this is to display an overlay message:

      
       // See FabricPacket for creating the payload
       ClientPlayNetworking.registerReceiver(OVERLAY_PACKET_TYPE, (player, payload, responseSender) -> {
       	MinecraftClient.getInstance().inGameHud.setOverlayMessage(payload.message(), true);
       });
       

      The network handler can be accessed via ClientPlayerEntity.networkHandler.

      Parameters:
      payload - the packet payload
      context - the play networking context
      See Also: