@Environment(value=CLIENT) public class TextRenderer extends Object
| Modifier and Type | Class and Description |
|---|---|
(package private) class |
TextRenderer.ShadowDrawer |
| Modifier and Type | Field and Description |
|---|---|
int |
fontHeight |
private Function<Identifier,FontStorage> |
fontStorageAccessor |
private static Vector3f |
FORWARD_SHIFT |
private TextHandler |
handler |
Random |
random |
| Constructor and Description |
|---|
TextRenderer(Function<Identifier,FontStorage> fontStorageAccessor) |
| Modifier and Type | Method and Description |
|---|---|
int |
draw(MatrixStack matrices,
String text,
float x,
float y,
int color) |
int |
draw(MatrixStack matrices,
StringRenderable text,
float x,
float y,
int color) |
int |
draw(String text,
float x,
float y,
int color,
boolean shadow,
Matrix4f matrix,
VertexConsumerProvider vertexConsumers,
boolean seeThrough,
int backgroundColor,
int light) |
int |
draw(String text,
float x,
float y,
int color,
boolean shadow,
Matrix4f matrix,
VertexConsumerProvider vertexConsumers,
boolean seeThrough,
int backgroundColor,
int light,
boolean rightToLeft) |
private int |
draw(String text,
float x,
float y,
int color,
Matrix4f matrix,
boolean shadow,
boolean mirror) |
int |
draw(StringRenderable text,
float x,
float y,
int color,
boolean shadow,
Matrix4f matrix,
VertexConsumerProvider vertexConsumers,
boolean seeThrough,
int backgroundColor,
int light) |
private int |
draw(StringRenderable text,
float x,
float y,
int color,
Matrix4f matrix,
boolean shadow) |
private void |
drawGlyph(GlyphRenderer glyphRenderer,
boolean bold,
boolean italic,
float weight,
float x,
float y,
Matrix4f matrix,
VertexConsumer vertexConsumer,
float red,
float green,
float blue,
float alpha,
int light) |
private int |
drawInternal(String text,
float x,
float y,
int color,
boolean shadow,
Matrix4f matrix,
VertexConsumerProvider vertexConsumers,
boolean seeThrough,
int backgroundColor,
int light,
boolean mirror) |
private int |
drawInternal(StringRenderable text,
float x,
float y,
int color,
boolean shadow,
Matrix4f matrix,
VertexConsumerProvider vertexConsumerProvider,
boolean seeThrough,
int backgroundColor,
int light) |
private float |
drawLayer(String text,
float x,
float y,
int color,
boolean shadow,
Matrix4f matrix,
VertexConsumerProvider vertexConsumerProvider,
boolean seeThrough,
int underlineColor,
int light) |
private float |
drawLayer(StringRenderable text,
float x,
float y,
int color,
boolean shadow,
Matrix4f matrix,
VertexConsumerProvider vertexConsumerProvider,
boolean seeThrough,
int underlineColor,
int light) |
void |
drawTrimmed(StringRenderable text,
int x,
int y,
int maxWidth,
int color) |
int |
drawWithShadow(MatrixStack matrices,
String text,
float x,
float y,
int color) |
int |
drawWithShadow(MatrixStack matrices,
String text,
float x,
float y,
int color,
boolean rightToLeft) |
int |
drawWithShadow(MatrixStack matrices,
StringRenderable text,
float x,
float y,
int color) |
private FontStorage |
getFontStorage(Identifier id) |
int |
getStringBoundedHeight(String text,
int maxWidth) |
TextHandler |
getTextHandler() |
int |
getWidth(String text) |
int |
getWidth(StringRenderable stringRenderable) |
boolean |
isRightToLeft() |
String |
mirror(String text) |
String |
trimToWidth(String text,
int maxWidth) |
String |
trimToWidth(String text,
int maxWidth,
boolean backwards) |
StringRenderable |
trimToWidth(StringRenderable text,
int width) |
private static int |
tweakTransparency(int argb) |
List<StringRenderable> |
wrapLines(StringRenderable text,
int width) |
private static final Vector3f FORWARD_SHIFT
public final int fontHeight
public final Random random
private final Function<Identifier,FontStorage> fontStorageAccessor
private final TextHandler handler
public TextRenderer(Function<Identifier,FontStorage> fontStorageAccessor)
private FontStorage getFontStorage(Identifier id)
public int drawWithShadow(MatrixStack matrices, String text, float x, float y, int color)
public int drawWithShadow(MatrixStack matrices, String text, float x, float y, int color, boolean rightToLeft)
public int draw(MatrixStack matrices, String text, float x, float y, int color)
public int drawWithShadow(MatrixStack matrices, StringRenderable text, float x, float y, int color)
public int draw(MatrixStack matrices, StringRenderable text, float x, float y, int color)
private int draw(String text, float x, float y, int color, Matrix4f matrix, boolean shadow, boolean mirror)
private int draw(StringRenderable text, float x, float y, int color, Matrix4f matrix, boolean shadow)
public int draw(String text, float x, float y, int color, boolean shadow, Matrix4f matrix, VertexConsumerProvider vertexConsumers, boolean seeThrough, int backgroundColor, int light)
public int draw(String text, float x, float y, int color, boolean shadow, Matrix4f matrix, VertexConsumerProvider vertexConsumers, boolean seeThrough, int backgroundColor, int light, boolean rightToLeft)
public int draw(StringRenderable text, float x, float y, int color, boolean shadow, Matrix4f matrix, VertexConsumerProvider vertexConsumers, boolean seeThrough, int backgroundColor, int light)
private static int tweakTransparency(int argb)
private int drawInternal(String text, float x, float y, int color, boolean shadow, Matrix4f matrix, VertexConsumerProvider vertexConsumers, boolean seeThrough, int backgroundColor, int light, boolean mirror)
private int drawInternal(StringRenderable text, float x, float y, int color, boolean shadow, Matrix4f matrix, VertexConsumerProvider vertexConsumerProvider, boolean seeThrough, int backgroundColor, int light)
private float drawLayer(String text, float x, float y, int color, boolean shadow, Matrix4f matrix, VertexConsumerProvider vertexConsumerProvider, boolean seeThrough, int underlineColor, int light)
private float drawLayer(StringRenderable text, float x, float y, int color, boolean shadow, Matrix4f matrix, VertexConsumerProvider vertexConsumerProvider, boolean seeThrough, int underlineColor, int light)
private void drawGlyph(GlyphRenderer glyphRenderer, boolean bold, boolean italic, float weight, float x, float y, Matrix4f matrix, VertexConsumer vertexConsumer, float red, float green, float blue, float alpha, int light)
public int getWidth(String text)
public int getWidth(StringRenderable stringRenderable)
public StringRenderable trimToWidth(StringRenderable text, int width)
public void drawTrimmed(StringRenderable text, int x, int y, int maxWidth, int color)
public int getStringBoundedHeight(String text, int maxWidth)
public List<StringRenderable> wrapLines(StringRenderable text, int width)
public boolean isRightToLeft()
public TextHandler getTextHandler()