public class ZombieEntity extends HostileEntity
| Modifier and Type | Class and Description |
|---|---|
(package private) class |
ZombieEntity.DestroyEggGoal |
static class |
ZombieEntity.ZombieData |
Entity.PositionUpdater| Modifier and Type | Field and Description |
|---|---|
private static TrackedData<Boolean> |
BABY |
private static EntityAttributeModifier |
BABY_SPEED_BONUS |
private static UUID |
BABY_SPEED_ID |
private BreakDoorGoal |
breakDoorsGoal |
private boolean |
canBreakDoors |
private static TrackedData<Boolean> |
CONVERTING_IN_WATER |
private static Predicate<Difficulty> |
DOOR_BREAK_DIFFICULTY_CHECKER |
private int |
inWaterTime |
private int |
ticksUntilWaterConversion |
private static TrackedData<Integer> |
ZOMBIE_TYPE
Unused tracked data, left over from 1.10 when zombies, zombie villagers and husks were all the same type of entity.
|
ambientSoundChance, armorDropChances, experiencePoints, goalSelector, handDropChances, jumpControl, lookControl, moveControl, navigation, targetSelectoractiveItemStack, attackingPlayer, bodyTrackingIncrements, bodyYaw, brain, dead, deathTime, defaultMaxHealth, despawnCounter, field_6215, flyingSpeed, forwardSpeed, handSwinging, handSwingProgress, handSwingTicks, headTrackingIncrements, headYaw, hurtTime, itemUseTimeLeft, jumping, knockbackVelocity, lastAttackedTicks, lastDamageTaken, lastHandSwingProgress, lastLimbDistance, limbAngle, limbDistance, LIVING_FLAGS, lookDirection, maxHurtTime, playerHitTimer, preferredHand, prevBodyYaw, prevHeadYaw, prevLookDirection, prevStepBobbingAmount, randomLargeSeed, randomSmallSeed, riptideTicks, roll, scoreAmount, serverHeadYaw, serverPitch, serverX, serverY, serverYaw, serverZ, sidewaysSpeed, SLEEPING_DIMENSIONS, stepBobbingAmount, stuckArrowTimer, stuckStingerTimer, upwardSpeedage, chunkX, chunkY, chunkZ, dataTracker, distanceTraveled, fallDistance, field_25599, firstUpdate, FLAGS, fluidHeight, glowing, horizontalCollision, horizontalSpeed, ignoreCameraFrustum, inanimate, inLava, inNetherPortal, lastNetherPortalDirection, lastNetherPortalDirectionVector, lastNetherPortalPosition, lastRenderX, lastRenderY, lastRenderZ, LOGGER, movementMultiplier, netherPortalCooldown, netherPortalTime, noClip, onGround, pitch, POSE, prevHorizontalSpeed, prevPitch, prevX, prevY, prevYaw, prevZ, pushSpeedReduction, random, removed, ridingCooldown, stepHeight, submergedInWater, teleporting, timeUntilRegen, touchingWater, trackedX, trackedY, trackedZ, updateNeeded, uuid, uuidString, velocityDirty, velocityModified, verticalCollision, world, yawDUMMY| Constructor and Description |
|---|
ZombieEntity(EntityType<? extends ZombieEntity> type,
World world) |
ZombieEntity(World world) |
canDropLootAndXp, canSpawnIgnoreLightLevel, canSpawnInDark, createHostileAttributes, getArrowType, getFallSound, getPathfindingFavor, getSoundCategory, getSplashSound, getSwimSound, isAngryAt, isDisallowedInPeaceful, isSpawnDark, shouldDropLoot, updateDespawnCountercanSpawn, getPathfindingFavor, getRunFromLeashSpeed, isNavigating, updateForLeashLength, updateLeashattachLeash, baseTick, canBeControlledByRider, canBeLeashedBy, canEquipmentSlotContain, canGather, canImmediatelyDespawn, canMobSpawn, canMoveVoluntarily, cannotDespawn, canPickUp, canPickUpLoot, canSpawn, canTarget, canTarget, canUseRangedWeapon, checkDespawn, createBodyControl, createMobAttributes, createNavigation, detachLeash, dropLoot, equip, equipLootStack, equipStack, getArmorItems, getBodyYawSpeed, getDropChance, getEquipmentForSlot, getEquippedStack, getHoldingEntity, getItemsHand, getJumpControl, getLimitPerChunk, getLookControl, getLookPitchSpeed, getLookYawSpeed, getLootContextBuilder, getLootTable, getLootTableId, getMainArm, getMinAmbientSoundDelay, getMoveControl, getNavigation, getPathfindingPenalty, getPositionTarget, getPositionTargetRange, getPreferredEquipmentSlot, getSafeFallDistance, getTarget, getVisibilityCache, handleStatus, hasPositionTarget, interact, interactMob, isAiDisabled, isAttacking, isInDaylight, isInWalkTargetRange, isInWalkTargetRange, isLeashed, isLeftHanded, isLogicalSideForUpdatingMovement, isPersistent, lookAtEntity, loot, method_29243, method_29244, method_30076, mobTick, movesIndependently, onEatingGrass, onPlayerSpawnedChild, playAmbientSound, playHurtSound, playSpawnEffects, prefersNewDamageableItem, prefersNewEquipment, sendAiDebugData, setAiDisabled, setAttacking, setCanPickUpLoot, setEquipmentDropChance, setForwardSpeed, setHoldingEntityId, setLeftHanded, setMovementSpeed, setPathfindingPenalty, setPersistent, setPositionTarget, setSidewaysSpeed, setTarget, setUpwardSpeed, spawnsTooManyForEachTry, startRiding, swimUpward, tickNewAi, tryEquip, turnHead, updateDropChances, updateEnchantments, updateGoalControlsaddSoulSpeedBoostIfNeeded, addStatusEffect, animateDamage, applyArmorToDamage, applyDamage, applyEnchantmentsToDamage, applyMovementEffects, applyStatusEffect, attackLivingEntity, canBeRiddenInWater, canBreatheInWater, canHaveStatusEffect, canSee, canWalkOnFluid, clearActiveItem, clearPotionSwirls, clearSleepingPosition, clearStatusEffects, collides, computeFallDamage, consumeItem, containsOnlyAmbientEffects, createBrainProfile, createLivingAttributes, createSpawnPacket, damageArmor, damageShield, deserializeBrain, destroy, displaySoulSpeedEffects, drop, dropInventory, dropXp, eatFood, endCombat, enterCombat, fall, getAbsorptionAmount, getActiveHand, getActiveItem, getActiveStatusEffects, getArmor, getArmorVisibility, getAttackDistanceScalingFactor, getAttacker, getAttacking, getAttributeBaseValue, getAttributeInstance, getAttributes, getAttributeValue, getBaseMovementSpeedMultiplier, getBlockState, getBoundingBox, getBrain, getClimbingPos, getDamageTracker, getDespawnCounter, getDimensions, getDrinkSound, getEatSound, getEyeHeight, getHandSwingProgress, getHeadYaw, getHealth, getItemUseTime, getItemUseTimeLeft, getJumpVelocity, getLastAttackedTime, getLastAttackTime, getLeaningPitch, getMainHandStack, getMaxHealth, getMovementSpeed, getNextAirOnLand, getNextAirUnderwater, getOffHandStack, getPoses, getPrimeAdversary, getRandom, getRecentDamageSource, getRoll, getScaleFactor, getSleepingDirection, getSleepingPosition, getSoundPitch, getSoundVolume, getStackInHand, getStatusEffect, getStatusEffects, getStingerCount, getStuckArrowCount, getVelocityMultiplier, getYaw, handleFallDamage, hasStackEquipped, hasStatusEffect, heal, hurtByWater, isAffectedBySplashPotions, isAlive, isBlocking, isClimbing, isDead, isFallFlying, isHolding, isHolding, isHoldingOntoLadder, isImmobile, isInsideWall, isInSwimmingPose, isMobOrPlayer, isOnSoulSpeedBlock, isPushable, isSleeping, isTarget, isUndead, isUsingItem, isUsingRiptide, jump, kill, knockback, knockDownwards, lookAt, markEffectsDirty, method_26317, method_26318, method_29242, method_29499, method_29500, method_29920, onAttacking, onDeath, onEquipStack, onKilledBy, onStatusEffectApplied, onStatusEffectRemoved, onStatusEffectUpgraded, playBlockFallSound, pushAway, pushAwayFrom, removeSoulSpeedBoost, removeStatusEffect, removeStatusEffectInternal, scheduleVelocityUpdate, sendEquipmentBreakStatus, sendPickup, sendToolBreakStatus, setAbsorptionAmount, setAttacker, setAttacking, setCurrentHand, setDespawnCounter, setHeadYaw, setHealth, setJumping, setLivingFlag, setNearbySongPlaying, setOnGround, setRiptideTicks, setSleepingPosition, setSprinting, setStackInHand, setStingerCount, setStuckArrowCount, setYaw, shouldAlwaysDropXp, shouldDisplaySoulSpeedEffects, shouldRenderName, sleep, spawnConsumptionEffects, stopRiding, stopUsingItem, swingHand, swingHand, takeKnockback, takeShieldHit, teleport, tickCramming, tickHandSwing, tickRiding, tickRiptide, tickStatusEffects, travel, updatePostDeath, updatePotionVisibility, updateTrackedHeadRotation, updateTrackedPositionAndAngles, wakeUpaddPassenger, addScoreboardTag, addVelocity, adjustMovementForCollisions, adjustMovementForCollisions, adjustMovementForPiston, adjustMovementForSneaking, adjustSingleAxisMovementForCollisions, afterSpawn, applyMirror, applyRotation, bypassesLandingEffects, bypassesSteppingEffects, calculateBoundsForPose, calculateDimensions, calculateNextStepSoundDistance, canAddPassenger, canAvoidTraps, canBeSpectated, canClimb, canExplosionDestroyBlock, canFly, canStartRiding, canUsePortals, changeDimension, changeLookDirection, checkBlockCollision, copyFrom, copyPositionAndRotation, dealDamage, detach, distanceTo, doesNotCollide, doesRenderOnFire, dropItem, dropItem, dropStack, dropStack, entityDataRequiresOperator, equals, extinguish, fromTag, getAir, getBlockPos, getBodyY, getBoundingBox, getBrightnessAtEyes, getBurningDuration, getCameraPosVec, getCollisionBox, getCommandSource, getCustomName, getDataTracker, getDefaultName, getDefaultNetherPortalCooldown, getDisplayName, getEffectiveExplosionResistance, getEntityId, getEntityName, getEntityWorld, getEyeHeight, getEyeY, getFireTicks, getFlag, getFluidHeight, getHardCollisionBox, getHeight, getHighSpeedSplashSound, getHorizontalFacing, getHoverEvent, getItemsEquipped, getJumpVelocityMultiplier, getLandingBlockState, getLandingPos, getLastNetherPortalDirection, getLastNetherPortalDirectionVector, getMaxAir, getMaxNetherPortalTime, getMountedHeightOffset, getMovementDirection, getName, getOppositeRotationVector, getOppositeRotationVector, getParticleX, getParticleZ, getPassengerDismountOffset, getPassengerList, getPassengersDeep, getPermissionLevel, getPistonBehavior, getPitch, getPos, getPose, getPrimaryPassenger, getRandomBodyY, getRenderDistanceMultiplier, getRootVehicle, getRotationClient, getRotationVec, getRotationVecClient, getRotationVector, getRotationVector, getSavedEntityId, getScoreboardTags, getScoreboardTeam, getServer, getStandingEyeHeight, getTargetingMargin, getTeamColorValue, getType, getUuid, getUuidAsString, getVehicle, getVelocity, getVelocityAffectingPos, getVisibilityBoundingBox, getWidth, getX, getY, getZ, handleAttack, hasCustomName, hashCode, hasNoGravity, hasPassenger, hasPassengerDeep, hasPassengers, hasPassengerType, hasPermissionLevel, hasPlayerRider, hasVehicle, hasWings, interactAt, isAttackable, isConnectedThroughVehicle, isCustomNameVisible, isDescending, isFireImmune, isGlowing, isImmuneToExplosion, isInLava, isInRange, isInsideWaterOrBubbleColumn, isInSneakingPose, isInvisible, isInvisibleTo, isInvulnerable, isInvulnerableTo, isLiving, isOnFire, isOnGround, isPartOf, isSilent, isSneaking, isSneaky, isSpectator, isSprinting, isSubmergedIn, isSubmergedInWater, isSwimming, isTeammate, isTeamPlayer, isTouchingWater, isTouchingWaterOrRain, isWet, method_29239, method_29240, method_29241, method_29495, method_29919, move, moveToBoundingBoxCenter, offsetX, offsetZ, onBlockCollision, onBubbleColumnCollision, onBubbleColumnSurfaceCollision, onPassengerLookAround, onPlayerCollision, onStartedTrackingBy, onStoppedTrackingBy, onStruckByLightning, onSwimmingStart, playFlySound, playSound, playSwimSound, populateCrashReport, pushOutOfBlocks, rayTrace, refreshPosition, refreshPositionAfterTeleport, refreshPositionAndAngles, refreshPositionAndAngles, remove, removeAllPassengers, removePassenger, removeScoreboardTag, requestTeleport, resetPosition, saveSelfToTag, saveToTag, sendSystemMessage, setAir, setBoundingBox, setCustomName, setCustomNameVisible, setEntityId, setFireTicks, setFlag, setGlowing, setInLava, setInNetherPortal, setInvisible, setInvulnerable, setNoGravity, setOnFireFor, setOnFireFromLava, setPos, setPose, setRenderDistanceMultiplier, setRotation, setSilent, setSneaking, setSwimming, setUuid, setVelocity, setVelocity, setVelocityClient, setWorld, shouldBroadcastConsoleToOps, shouldLeaveSwimmingPose, shouldReceiveFeedback, shouldRender, shouldRender, shouldSetPositionOnLoad, shouldSpawnSprintingParticles, shouldTrackOutput, slowMovement, spawnSprintingParticles, squaredDistanceTo, squaredDistanceTo, squaredDistanceTo, squaredHorizontalLength, startRiding, streamPassengersRecursively, teleport, teleportRequested, tickNetherPortal, tickNetherPortalCooldown, toListTag, toListTag, toString, toTag, updateKilledAdvancementCriterion, updateMovementInFluid, updatePassengerForDismount, updatePassengerPosition, updatePosition, updatePositionAndAngles, updateSwimming, updateTrackedPosition, updateVelocity, updateWaterState, wouldPoseNotCollideprivate static final UUID BABY_SPEED_ID
private static final EntityAttributeModifier BABY_SPEED_BONUS
private static final TrackedData<Boolean> BABY
private static final TrackedData<Integer> ZOMBIE_TYPE
private static final TrackedData<Boolean> CONVERTING_IN_WATER
private static final Predicate<Difficulty> DOOR_BREAK_DIFFICULTY_CHECKER
private final BreakDoorGoal breakDoorsGoal
private boolean canBreakDoors
private int inWaterTime
private int ticksUntilWaterConversion
public ZombieEntity(EntityType<? extends ZombieEntity> type, World world)
public ZombieEntity(World world)
protected void initCustomGoals()
public static DefaultAttributeContainer.Builder createZombieAttributes()
protected void initDataTracker()
initDataTracker in class MobEntitypublic boolean isConvertingInWater()
public boolean canBreakDoors()
public void setCanBreakDoors(boolean canBreakDoors)
protected boolean shouldBreakDoors()
public boolean isBaby()
isBaby in class LivingEntityprotected int getCurrentExperience(PlayerEntity player)
getCurrentExperience in class MobEntitypublic void onTrackedDataSet(TrackedData<?> data)
onTrackedDataSet in class LivingEntityprotected boolean canConvertInWater()
public void tickMovement()
tickMovement in class HostileEntityprivate void setTicksUntilWaterConversion(int ticksUntilWaterConversion)
protected void convertInWater()
protected void convertTo(EntityType<? extends ZombieEntity> entityType)
protected boolean burnsInDaylight()
public boolean damage(DamageSource source, float amount)
damage in class HostileEntityprotected SoundEvent getAmbientSound()
getAmbientSound in class MobEntityprotected SoundEvent getHurtSound(DamageSource source)
getHurtSound in class HostileEntityprotected SoundEvent getDeathSound()
getDeathSound in class HostileEntityprotected SoundEvent getStepSound()
protected void playStepSound(BlockPos pos, BlockState state)
playStepSound in class Entitypublic EntityGroup getGroup()
getGroup in class LivingEntityprotected void initEquipment(LocalDifficulty difficulty)
initEquipment in class MobEntitypublic void writeCustomDataToTag(CompoundTag tag)
writeCustomDataToTag in class MobEntitypublic void readCustomDataFromTag(CompoundTag tag)
readCustomDataFromTag in class MobEntitypublic void onKilledOther(LivingEntity other)
onKilledOther in class Entityprotected float getActiveEyeHeight(EntityPose pose, EntityDimensions dimensions)
getActiveEyeHeight in class LivingEntitypublic boolean canPickupItem(ItemStack stack)
canPickupItem in class MobEntity@Nullable public EntityData initialize(WorldAccess world, LocalDifficulty difficulty, SpawnReason spawnReason, @Nullable EntityData entityData, @Nullable CompoundTag entityTag)
initialize in class MobEntitypublic static boolean method_29936(Random random)
protected void applyAttributeModifiers(float chanceMultiplier)
protected void initAttributes()
public double getHeightOffset()
getHeightOffset in class Entityprotected void dropEquipment(DamageSource source, int lootingMultiplier, boolean allowDrops)
dropEquipment in class MobEntityprotected ItemStack getSkull()