public static class NetherFortressGenerator.CorridorRightTurn extends NetherFortressGenerator.Piece
StructurePiece.BlockRandomizer| Modifier and Type | Field and Description |
|---|---|
private boolean |
containsChest |
AIR, boundingBox, length| Constructor and Description |
|---|
CorridorRightTurn(int int2,
Random random,
BlockBox blockBox,
Direction direction) |
CorridorRightTurn(StructureManager structureManager,
CompoundTag compoundTag) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
generate(ServerWorldAccess serverWorldAccess,
StructureAccessor structureAccessor,
ChunkGenerator chunkGenerator,
Random random,
BlockBox boundingBox,
ChunkPos chunkPos,
BlockPos blockPos) |
static NetherFortressGenerator.CorridorRightTurn |
method_14805(List<StructurePiece> list,
Random random,
int int2,
int int3,
int int4,
Direction direction,
int int5) |
void |
placeJigsaw(StructurePiece structurePiece,
List<StructurePiece> list,
Random random) |
protected void |
toNbt(CompoundTag tag) |
method_14808, method_14809, method_14812, method_14814addBlock, addBlockWithRandomThreshold, addChest, addChest, addDispenser, applyXTransform, applyYTransform, applyZTransform, fill, fillWithOutline, fillWithOutline, fillWithOutlineUnderSeaLevel, getBlockAt, getBoundingBox, getFacing, getLength, getOverlappingPiece, getRotation, getTag, getType, intersectsChunk, isUnderSeaLevel, method_14916, method_14919, method_14936, method_14937, setOrientation, translatepublic CorridorRightTurn(int int2,
Random random,
BlockBox blockBox,
Direction direction)
public CorridorRightTurn(StructureManager structureManager, CompoundTag compoundTag)
protected void toNbt(CompoundTag tag)
toNbt in class NetherFortressGenerator.Piecepublic void placeJigsaw(StructurePiece structurePiece, List<StructurePiece> list, Random random)
placeJigsaw in class StructurePiecepublic static NetherFortressGenerator.CorridorRightTurn method_14805(List<StructurePiece> list, Random random, int int2, int int3, int int4, Direction direction, int int5)
public boolean generate(ServerWorldAccess serverWorldAccess, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos blockPos)
generate in class StructurePiece