public static class OceanMonumentGenerator.SimpleRoom extends OceanMonumentGenerator.Piece
StructurePiece.BlockRandomizer| Modifier and Type | Field and Description |
|---|---|
private int |
field_14480 |
DARK_PRISMARINE, field_14470, FOUR_ONE_ZERO_INDEX, ICE_BLOCKS, PRISMARINE, PRISMARINE_BRICKS, SEA_LANTERN, setting, TWO_TWO_ZERO_INDEX, TWO_ZERO_ZERO_INDEX, WATER, ZERO_ONE_ZERO_INDEXAIR, boundingBox, length| Constructor and Description |
|---|
SimpleRoom(Direction direction,
OceanMonumentGenerator.PieceSetting pieceSetting,
Random random) |
SimpleRoom(StructureManager structureManager,
CompoundTag compoundTag) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
generate(ServerWorldAccess serverWorldAccess,
StructureAccessor structureAccessor,
ChunkGenerator chunkGenerator,
Random random,
BlockBox boundingBox,
ChunkPos chunkPos,
BlockPos blockPos) |
getIndex, method_14771, method_14772, method_14774, method_14775, setAirAndWater, toNbtaddBlock, addBlockWithRandomThreshold, addChest, addChest, addDispenser, applyXTransform, applyYTransform, applyZTransform, fill, fillWithOutline, fillWithOutline, fillWithOutlineUnderSeaLevel, getBlockAt, getBoundingBox, getFacing, getLength, getOverlappingPiece, getRotation, getTag, getType, intersectsChunk, isUnderSeaLevel, method_14916, method_14919, method_14936, method_14937, placeJigsaw, setOrientation, translatepublic SimpleRoom(Direction direction, OceanMonumentGenerator.PieceSetting pieceSetting, Random random)
public SimpleRoom(StructureManager structureManager, CompoundTag compoundTag)
public boolean generate(ServerWorldAccess serverWorldAccess, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos blockPos)
generate in class StructurePiece