public static class StrongholdGenerator.LeftTurn extends StrongholdGenerator.Turn
StrongholdGenerator.Piece.EntranceTypeStructurePiece.BlockRandomizerentryDoorAIR, boundingBox, length| Constructor and Description |
|---|
LeftTurn(int int2,
Random random,
BlockBox blockBox,
Direction direction) |
LeftTurn(StructureManager structureManager,
CompoundTag compoundTag) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
generate(ServerWorldAccess serverWorldAccess,
StructureAccessor structureAccessor,
ChunkGenerator chunkGenerator,
Random random,
BlockBox boundingBox,
ChunkPos chunkPos,
BlockPos blockPos) |
static StrongholdGenerator.LeftTurn |
method_14859(List<StructurePiece> list,
Random random,
int int2,
int int3,
int int4,
Direction direction,
int int5) |
void |
placeJigsaw(StructurePiece structurePiece,
List<StructurePiece> list,
Random random) |
generateEntrance, getRandomEntrance, method_14870, method_14871, method_14873, method_14874, toNbtaddBlock, addBlockWithRandomThreshold, addChest, addChest, addDispenser, applyXTransform, applyYTransform, applyZTransform, fill, fillWithOutline, fillWithOutline, fillWithOutlineUnderSeaLevel, getBlockAt, getBoundingBox, getFacing, getLength, getOverlappingPiece, getRotation, getTag, getType, intersectsChunk, isUnderSeaLevel, method_14916, method_14919, method_14936, method_14937, setOrientation, translatepublic LeftTurn(StructureManager structureManager, CompoundTag compoundTag)
public void placeJigsaw(StructurePiece structurePiece, List<StructurePiece> list, Random random)
placeJigsaw in class StructurePiecepublic static StrongholdGenerator.LeftTurn method_14859(List<StructurePiece> list, Random random, int int2, int int3, int int4, Direction direction, int int5)
public boolean generate(ServerWorldAccess serverWorldAccess, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos blockPos)
generate in class StructurePiece