public static class BiomeEffects.Builder extends Object
| Modifier and Type | Field and Description |
|---|---|
private Optional<BiomeAdditionsSound> |
additionsSound |
private OptionalInt |
fogColor |
private Optional<SoundEvent> |
loopSound |
private Optional<BiomeMoodSound> |
moodSound |
private Optional<MusicSound> |
musicSound |
private Optional<BiomeParticleConfig> |
particleConfig |
private OptionalInt |
waterColor |
private OptionalInt |
waterFogColor |
| Constructor and Description |
|---|
Builder() |
| Modifier and Type | Method and Description |
|---|---|
BiomeEffects.Builder |
additionsSound(BiomeAdditionsSound additionsSound) |
BiomeEffects |
build() |
BiomeEffects.Builder |
fogColor(int fogColor) |
BiomeEffects.Builder |
loopSound(SoundEvent sound) |
BiomeEffects.Builder |
moodSound(BiomeMoodSound moodSound) |
BiomeEffects.Builder |
music(MusicSound music) |
BiomeEffects.Builder |
particleConfig(BiomeParticleConfig particleConfig) |
BiomeEffects.Builder |
waterColor(int waterColor) |
BiomeEffects.Builder |
waterFogColor(int waterFogColor) |
private OptionalInt fogColor
private OptionalInt waterColor
private OptionalInt waterFogColor
private Optional<BiomeParticleConfig> particleConfig
private Optional<SoundEvent> loopSound
private Optional<BiomeMoodSound> moodSound
private Optional<BiomeAdditionsSound> additionsSound
private Optional<MusicSound> musicSound
public BiomeEffects.Builder fogColor(int fogColor)
public BiomeEffects.Builder waterColor(int waterColor)
public BiomeEffects.Builder waterFogColor(int waterFogColor)
public BiomeEffects.Builder particleConfig(BiomeParticleConfig particleConfig)
public BiomeEffects.Builder loopSound(SoundEvent sound)
public BiomeEffects.Builder moodSound(BiomeMoodSound moodSound)
public BiomeEffects.Builder additionsSound(BiomeAdditionsSound additionsSound)
public BiomeEffects.Builder music(MusicSound music)
public BiomeEffects build()