com.mojang.blaze3d.systems.RenderSystem.alphaFunc(int, float) |
com.mojang.blaze3d.platform.GlStateManager.alphaFunc(int, float) |
net.minecraft.block.AbstractBlock.calcBlockBreakingDelta(BlockState, PlayerEntity, BlockView, BlockPos) |
net.minecraft.block.AbstractBlock.canBucketPlace(BlockState, Fluid) |
net.minecraft.block.AbstractBlock.canPathfindThrough(BlockState, BlockView, BlockPos, NavigationType) |
net.minecraft.block.AbstractBlock.canPlaceAt(BlockState, WorldView, BlockPos) |
net.minecraft.block.AbstractBlock.canReplace(BlockState, ItemPlacementContext) |
com.mojang.blaze3d.systems.RenderSystem.clearCurrentColor() |
com.mojang.blaze3d.platform.GlStateManager.clearCurrentColor() |
com.mojang.blaze3d.platform.GlStateManager.clientActiveTexture(int) |
com.mojang.blaze3d.systems.RenderSystem.color3f(float, float, float) |
com.mojang.blaze3d.systems.RenderSystem.color4f(float, float, float, float) |
com.mojang.blaze3d.platform.GlStateManager.color4f(float, float, float, float) |
com.mojang.blaze3d.systems.RenderSystem.colorMaterial(int, int) |
com.mojang.blaze3d.platform.GlStateManager.colorMaterial(int, int) |
com.mojang.blaze3d.platform.GlStateManager.colorPointer(int, int, int, long) |
net.minecraft.block.AbstractBlock.createScreenHandlerFactory(BlockState, World, BlockPos) |
com.mojang.blaze3d.systems.RenderSystem.disableAlphaTest() |
com.mojang.blaze3d.platform.GlStateManager.disableAlphaTest() |
com.mojang.blaze3d.platform.GlStateManager.disableClientState(int) |
com.mojang.blaze3d.systems.RenderSystem.disableColorMaterial() |
com.mojang.blaze3d.platform.GlStateManager.disableColorMaterial() |
com.mojang.blaze3d.systems.RenderSystem.disableFog() |
com.mojang.blaze3d.platform.GlStateManager.disableFog() |
com.mojang.blaze3d.systems.RenderSystem.disableLighting() |
com.mojang.blaze3d.platform.GlStateManager.disableLighting() |
com.mojang.blaze3d.systems.RenderSystem.disableRescaleNormal() |
com.mojang.blaze3d.platform.GlStateManager.disableRescaleNormal() |
com.mojang.blaze3d.platform.GlStateManager.disableTexGen(GlStateManager.TexCoord) |
net.minecraft.block.AbstractBlock.emitsRedstonePower(BlockState) |
com.mojang.blaze3d.systems.RenderSystem.enableAlphaTest() |
com.mojang.blaze3d.platform.GlStateManager.enableAlphaTest() |
com.mojang.blaze3d.platform.GlStateManager.enableClientState(int) |
com.mojang.blaze3d.systems.RenderSystem.enableColorMaterial() |
com.mojang.blaze3d.platform.GlStateManager.enableColorMaterial() |
com.mojang.blaze3d.systems.RenderSystem.enableFog() |
com.mojang.blaze3d.platform.GlStateManager.enableFog() |
com.mojang.blaze3d.platform.GlStateManager.enableLight(int) |
com.mojang.blaze3d.systems.RenderSystem.enableLighting() |
com.mojang.blaze3d.platform.GlStateManager.enableLighting() |
com.mojang.blaze3d.systems.RenderSystem.enableRescaleNormal() |
com.mojang.blaze3d.platform.GlStateManager.enableRescaleNormal() |
com.mojang.blaze3d.platform.GlStateManager.enableTexGen(GlStateManager.TexCoord) |
com.mojang.blaze3d.platform.GlStateManager.fog(int, float[]) |
com.mojang.blaze3d.systems.RenderSystem.fog(int, float, float, float, float) |
com.mojang.blaze3d.systems.RenderSystem.fogDensity(float) |
com.mojang.blaze3d.platform.GlStateManager.fogDensity(float) |
com.mojang.blaze3d.systems.RenderSystem.fogEnd(float) |
com.mojang.blaze3d.platform.GlStateManager.fogEnd(float) |
com.mojang.blaze3d.systems.RenderSystem.fogi(int, int) |
com.mojang.blaze3d.platform.GlStateManager.fogi(int, int) |
com.mojang.blaze3d.systems.RenderSystem.fogMode(GlStateManager.FogMode) |
com.mojang.blaze3d.systems.RenderSystem.fogMode(int) |
com.mojang.blaze3d.platform.GlStateManager.fogMode(int) |
com.mojang.blaze3d.systems.RenderSystem.fogStart(float) |
com.mojang.blaze3d.platform.GlStateManager.fogStart(float) |
net.minecraft.item.Item.fromBlock(Block) |
net.minecraft.util.math.MathHelper.fwrapDegrees(double) |
com.mojang.blaze3d.platform.GlStateManager.getActiveBoundTexture() |
net.minecraft.block.AbstractBlock.getAmbientOcclusionLightLevel(BlockState, BlockView, BlockPos) |
net.minecraft.world.WorldView.getBrightness(BlockPos) |
net.minecraft.block.AbstractBlock.getCollisionShape(BlockState, BlockView, BlockPos, ShapeContext) |
net.minecraft.block.AbstractBlock.getComparatorOutput(BlockState, World, BlockPos) |
net.minecraft.block.AbstractBlock.getCullingShape(BlockState, BlockView, BlockPos) |
net.minecraft.block.AbstractBlock.getDroppedStacks(BlockState, LootContext.Builder) |
com.mojang.blaze3d.platform.GlStateManager.getFloat(int, FloatBuffer) |
net.minecraft.block.AbstractBlock.getFluidState(BlockState) |
com.mojang.blaze3d.platform.GlStateManager.getGenCoordState(GlStateManager.TexCoord) |
net.minecraft.data.client.model.ModelIds.getMinecraftNamespacedBlock(String) |
net.minecraft.block.AbstractBlock.getOpacity(BlockState, BlockView, BlockPos) |
net.minecraft.block.AbstractBlock.getOutlineShape(BlockState, BlockView, BlockPos, ShapeContext) |
net.minecraft.block.AbstractBlock.getPistonBehavior(BlockState) |
net.minecraft.block.AbstractBlock.getRaycastShape(BlockState, BlockView, BlockPos) |
net.minecraft.block.AbstractBlock.getRenderingSeed(BlockState, BlockPos) |
net.minecraft.block.AbstractBlock.getRenderType(BlockState) |
net.minecraft.entity.ai.brain.Brain.getRunningTasks() |
net.minecraft.world.WorldView.getSeaLevel() |
net.minecraft.block.AbstractBlock.getSidesShape(BlockState, BlockView, BlockPos) |
net.minecraft.block.AbstractBlock.getStateForNeighborUpdate(BlockState, Direction, BlockState, WorldAccess, BlockPos, BlockPos) |
net.minecraft.block.AbstractBlock.getStrongRedstonePower(BlockState, BlockView, BlockPos, Direction) |
net.minecraft.world.dimension.DimensionType.getSuffix() |
net.minecraft.block.AbstractBlock.getVisualShape(BlockState, BlockView, BlockPos, ShapeContext) |
net.minecraft.block.AbstractBlock.getWeakRedstonePower(BlockState, BlockView, BlockPos, Direction) |
com.mojang.blaze3d.systems.RenderSystem.glMultiTexCoord2f(int, float, float) |
net.minecraft.block.AbstractBlock.hasComparatorOutput(BlockState) |
net.minecraft.world.gen.chunk.GenerationShapeConfig.hasIslandNoiseOverride() |
net.minecraft.world.gen.chunk.GenerationShapeConfig.hasRandomDensityOffset() |
net.minecraft.block.AbstractBlock.hasSidedTransparency(BlockState) |
net.minecraft.world.gen.chunk.GenerationShapeConfig.hasSimplexSurfaceNoise() |
net.minecraft.world.gen.chunk.GenerationShapeConfig.isAmplified() |
net.minecraft.world.WorldView.isChunkLoaded(BlockPos) |
net.minecraft.world.WorldView.isChunkLoaded(int, int) |
net.minecraft.world.gen.chunk.ChunkGeneratorSettings.isMobGenerationDisabled() |
net.minecraft.world.WorldView.isRegionLoaded(BlockPos, BlockPos) |
net.minecraft.world.WorldView.isRegionLoaded(int, int, int, int, int, int) |
net.minecraft.block.AbstractBlock.isSideInvisible(BlockState, BlockState, Direction) |
net.minecraft.util.math.MathHelper.lerpAngle(float, float, float) |
com.mojang.blaze3d.platform.GlStateManager.light(int, int, FloatBuffer) |
com.mojang.blaze3d.platform.GlStateManager.lightModel(int, FloatBuffer) |
com.mojang.blaze3d.systems.RenderSystem.loadIdentity() |
com.mojang.blaze3d.platform.GlStateManager.loadIdentity() |
net.minecraft.client.util.RawTextureDataLoader.loadRawTextureData(ResourceManager, Identifier) |
net.minecraft.client.texture.NativeImage.makePixelArray() |
com.mojang.blaze3d.systems.RenderSystem.matrixMode(int) |
com.mojang.blaze3d.platform.GlStateManager.matrixMode(int) |
net.minecraft.world.dimension.DimensionType.method_28521(Dynamic<?>) |
net.minecraft.block.AbstractBlock.mirror(BlockState, BlockMirror) |
com.mojang.blaze3d.platform.GlStateManager.multiTexCoords2f(int, float, float) |
com.mojang.blaze3d.platform.GlStateManager.multMatrix(FloatBuffer) |
com.mojang.blaze3d.systems.RenderSystem.multMatrix(Matrix4f) |
com.mojang.blaze3d.platform.GlStateManager.multMatrix(Matrix4f) |
net.minecraft.block.AbstractBlock.neighborUpdate(BlockState, World, BlockPos, Block, BlockPos, boolean) |
com.mojang.blaze3d.systems.RenderSystem.normal3f(float, float, float) |
com.mojang.blaze3d.platform.GlStateManager.normal3f(float, float, float) |
com.mojang.blaze3d.platform.GlStateManager.normalPointer(int, int, long) |
net.minecraft.block.AbstractBlock.onBlockAdded(BlockState, World, BlockPos, BlockState, boolean) |
net.minecraft.block.AbstractBlock.onBlockBreakStart(BlockState, World, BlockPos, PlayerEntity) |
net.minecraft.block.AbstractBlock.onEntityCollision(BlockState, World, BlockPos, Entity) |
net.minecraft.block.AbstractBlock.onProjectileHit(World, BlockState, BlockHitResult, ProjectileEntity) |
net.minecraft.block.AbstractBlock.onStacksDropped(BlockState, ServerWorld, BlockPos, ItemStack) |
net.minecraft.block.AbstractBlock.onStateReplaced(BlockState, World, BlockPos, BlockState, boolean) |
net.minecraft.block.AbstractBlock.onSyncedBlockEvent(BlockState, World, BlockPos, int, int) |
net.minecraft.block.AbstractBlock.onUse(BlockState, World, BlockPos, PlayerEntity, Hand, BlockHitResult) |
com.mojang.blaze3d.systems.RenderSystem.ortho(double, double, double, double, double, double) |
com.mojang.blaze3d.platform.GlStateManager.ortho(double, double, double, double, double, double) |
com.mojang.blaze3d.systems.RenderSystem.popAttributes() |
com.mojang.blaze3d.platform.GlStateManager.popAttributes() |
com.mojang.blaze3d.systems.RenderSystem.popMatrix() |
com.mojang.blaze3d.platform.GlStateManager.popMatrix() |
net.minecraft.block.AbstractBlock.prepare(BlockState, WorldAccess, BlockPos, int, int) |
com.mojang.blaze3d.systems.RenderSystem.pushLightingAttributes() |
com.mojang.blaze3d.platform.GlStateManager.pushLightingAttributes() |
com.mojang.blaze3d.systems.RenderSystem.pushMatrix() |
com.mojang.blaze3d.platform.GlStateManager.pushMatrix() |
com.mojang.blaze3d.systems.RenderSystem.pushTextureAttributes() |
com.mojang.blaze3d.platform.GlStateManager.pushTextureAttributes() |
net.minecraft.block.AbstractBlock.randomTick(BlockState, ServerWorld, BlockPos, Random) |
net.minecraft.block.AbstractBlock.rotate(BlockState, BlockRotation) |
com.mojang.blaze3d.systems.RenderSystem.rotatef(float, float, float, float) |
com.mojang.blaze3d.platform.GlStateManager.rotatef(float, float, float, float) |
com.mojang.blaze3d.systems.RenderSystem.runAsFancy(Runnable) |
com.mojang.blaze3d.systems.RenderSystem.scaled(double, double, double) |
com.mojang.blaze3d.platform.GlStateManager.scaled(double, double, double) |
com.mojang.blaze3d.systems.RenderSystem.scalef(float, float, float) |
com.mojang.blaze3d.platform.GlStateManager.scalef(float, float, float) |
net.minecraft.block.AbstractBlock.scheduledTick(BlockState, ServerWorld, BlockPos, Random) |
com.mojang.blaze3d.systems.RenderSystem.shadeModel(int) |
com.mojang.blaze3d.platform.GlStateManager.shadeModel(int) |
com.mojang.blaze3d.platform.GlStateManager.texCoordPointer(int, int, int, long) |
com.mojang.blaze3d.platform.GlStateManager.texEnv(int, int, int) |
com.mojang.blaze3d.platform.GlStateManager.texGenMode(GlStateManager.TexCoord, int) |
com.mojang.blaze3d.platform.GlStateManager.texGenParam(GlStateManager.TexCoord, int, FloatBuffer) |
net.minecraft.world.ChunkRegion.toServerWorld() |
com.mojang.blaze3d.systems.RenderSystem.translated(double, double, double) |
com.mojang.blaze3d.platform.GlStateManager.translated(double, double, double) |
com.mojang.blaze3d.systems.RenderSystem.translatef(float, float, float) |
com.mojang.blaze3d.platform.GlStateManager.translatef(float, float, float) |
com.mojang.blaze3d.platform.GlStateManager.vertexPointer(int, int, int, long) |