public abstract class AbstractButtonBlock extends WallMountedBlock
Block.NeighborGroupAbstractBlock.AbstractBlockState, AbstractBlock.ContextPredicate, AbstractBlock.OffsetType, AbstractBlock.Settings, AbstractBlock.TypedContextPredicate<A>| Modifier and Type | Field and Description |
|---|---|
protected static VoxelShape |
CEILING_X_PRESSED_SHAPE |
protected static VoxelShape |
CEILING_X_SHAPE |
protected static VoxelShape |
CEILING_Z_PRESSED_SHAPE |
protected static VoxelShape |
CEILING_Z_SHAPE |
protected static VoxelShape |
EAST_PRESSED_SHAPE |
protected static VoxelShape |
EAST_SHAPE |
protected static VoxelShape |
FLOOR_X_PRESSED_SHAPE |
protected static VoxelShape |
FLOOR_X_SHAPE |
protected static VoxelShape |
FLOOR_Z_PRESSED_SHAPE |
protected static VoxelShape |
FLOOR_Z_SHAPE |
protected static VoxelShape |
NORTH_PRESSED_SHAPE |
protected static VoxelShape |
NORTH_SHAPE |
static BooleanProperty |
POWERED |
protected static VoxelShape |
SOUTH_PRESSED_SHAPE |
protected static VoxelShape |
SOUTH_SHAPE |
protected static VoxelShape |
WEST_PRESSED_SHAPE |
protected static VoxelShape |
WEST_SHAPE |
private boolean |
wooden |
FACEFACINGLOGGER, STATE_IDS, stateManagercollidable, dynamicBounds, FACINGS, jumpVelocityMultiplier, lootTableId, material, randomTicks, resistance, settings, slipperiness, soundGroup, velocityMultiplier| Modifier | Constructor and Description |
|---|---|
protected |
AbstractButtonBlock(boolean wooden,
AbstractBlock.Settings settings) |
canPlaceAt, canPlaceAt, getDirection, getPlacementState, getStateForNeighborUpdatemirror, rotateaddStacksForDisplay, afterBreak, appendTooltip, asBlock, asItem, canMobSpawnInside, cannotConnect, createCuboidShape, dropExperience, dropStack, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getRawIdFromState, getSlipperiness, getSoundGroup, getStateFromRawId, getStateManager, getTranslationKey, getVelocityMultiplier, hasDynamicBounds, hasRandomTicks, hasTopRim, is, isFaceFullSquare, isIn, isShapeFullCube, isTranslucent, onBreak, onBroken, onDestroyedByExplosion, onEntityLand, onLandedUpon, onPlaced, onSteppedOn, postProcessState, pushEntitiesUpBeforeBlockChange, rainTick, randomDisplayTick, replace, replace, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, toStringcalcBlockBreakingDelta, canBucketPlace, canPathfindThrough, canReplace, createScreenHandlerFactory, getAmbientOcclusionLightLevel, getCollisionShape, getComparatorOutput, getCullingShape, getDefaultMaterialColor, getDroppedStacks, getFluidState, getLootTableId, getOffsetType, getOpacity, getPistonBehavior, getRaycastShape, getRenderingSeed, getRenderType, getSidesShape, getVisualShape, hasBlockEntity, hasComparatorOutput, hasSidedTransparency, isSideInvisible, neighborUpdate, onBlockAdded, onBlockBreakStart, onProjectileHit, onStacksDropped, onSyncedBlockEvent, prepare, randomTickpublic static final BooleanProperty POWERED
protected static final VoxelShape CEILING_X_SHAPE
protected static final VoxelShape CEILING_Z_SHAPE
protected static final VoxelShape FLOOR_X_SHAPE
protected static final VoxelShape FLOOR_Z_SHAPE
protected static final VoxelShape NORTH_SHAPE
protected static final VoxelShape SOUTH_SHAPE
protected static final VoxelShape WEST_SHAPE
protected static final VoxelShape EAST_SHAPE
protected static final VoxelShape CEILING_X_PRESSED_SHAPE
protected static final VoxelShape CEILING_Z_PRESSED_SHAPE
protected static final VoxelShape FLOOR_X_PRESSED_SHAPE
protected static final VoxelShape FLOOR_Z_PRESSED_SHAPE
protected static final VoxelShape NORTH_PRESSED_SHAPE
protected static final VoxelShape SOUTH_PRESSED_SHAPE
protected static final VoxelShape WEST_PRESSED_SHAPE
protected static final VoxelShape EAST_PRESSED_SHAPE
private final boolean wooden
protected AbstractButtonBlock(boolean wooden,
AbstractBlock.Settings settings)
private int getPressTicks()
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context)
getOutlineShape in class AbstractBlockpublic ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit)
This method is called on both the logical client and logical server, so take caution when overriding this method.
The logical side can be checked using world.isClient().
If the action result is successful on a logical client, then the action will be sent to the logical server for processing.
onUse in class AbstractBlockpublic void powerOn(BlockState state, World world, BlockPos pos)
protected void playClickSound(@Nullable PlayerEntity player, WorldAccess world, BlockPos pos, boolean powered)
protected abstract SoundEvent getClickSound(boolean powered)
public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean moved)
WorldChunk.setBlockState(BlockPos, BlockState, boolean) if newState is different from state. Vanilla blocks perform removal cleanups here.onStateReplaced in class AbstractBlockpublic int getWeakRedstonePower(BlockState state, BlockView world, BlockPos pos, Direction direction)
getWeakRedstonePower in class AbstractBlockpublic int getStrongRedstonePower(BlockState state, BlockView world, BlockPos pos, Direction direction)
getStrongRedstonePower in class AbstractBlockpublic boolean emitsRedstonePower(BlockState state)
emitsRedstonePower in class AbstractBlockpublic void scheduledTick(BlockState state, ServerWorld world, BlockPos pos, Random random)
scheduledTick in class AbstractBlockpublic void onEntityCollision(BlockState state, World world, BlockPos pos, Entity entity)
onEntityCollision in class AbstractBlockprivate void tryPowerWithProjectiles(BlockState state, World world, BlockPos pos)
private void updateNeighbors(BlockState state, World world, BlockPos pos)
protected void appendProperties(StateManager.Builder<Block,BlockState> builder)
appendProperties in class Block