public abstract class AbstractSkullBlock extends BlockWithEntity implements Wearable
Block.NeighborGroupAbstractBlock.AbstractBlockState, AbstractBlock.ContextPredicate, AbstractBlock.OffsetType, AbstractBlock.Settings, AbstractBlock.TypedContextPredicate<A>| Modifier and Type | Field and Description |
|---|---|
private SkullBlock.SkullType |
type |
LOGGER, STATE_IDS, stateManagercollidable, dynamicBounds, FACINGS, jumpVelocityMultiplier, lootTableId, material, randomTicks, resistance, settings, slipperiness, soundGroup, velocityMultiplier| Constructor and Description |
|---|
AbstractSkullBlock(SkullBlock.SkullType type,
AbstractBlock.Settings settings) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
BlockEntity |
createBlockEntity(BlockView world) |
SkullBlock.SkullType |
getSkullType() |
createScreenHandlerFactory, getRenderType, onSyncedBlockEventaddStacksForDisplay, afterBreak, appendProperties, appendTooltip, asBlock, asItem, canMobSpawnInside, cannotConnect, createCuboidShape, dropExperience, dropStack, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getPlacementState, getRawIdFromState, getSlipperiness, getSoundGroup, getStateFromRawId, getStateManager, getTranslationKey, getVelocityMultiplier, hasDynamicBounds, hasRandomTicks, hasTopRim, is, isFaceFullSquare, isIn, isShapeFullCube, isTranslucent, onBreak, onBroken, onDestroyedByExplosion, onEntityLand, onLandedUpon, onPlaced, onSteppedOn, postProcessState, pushEntitiesUpBeforeBlockChange, rainTick, randomDisplayTick, replace, replace, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, toStringcalcBlockBreakingDelta, canBucketPlace, canPlaceAt, canReplace, emitsRedstonePower, getAmbientOcclusionLightLevel, getCollisionShape, getComparatorOutput, getCullingShape, getDefaultMaterialColor, getDroppedStacks, getFluidState, getLootTableId, getOffsetType, getOpacity, getOutlineShape, getPistonBehavior, getRaycastShape, getRenderingSeed, getSidesShape, getStateForNeighborUpdate, getStrongRedstonePower, getVisualShape, getWeakRedstonePower, hasBlockEntity, hasComparatorOutput, hasSidedTransparency, isSideInvisible, mirror, neighborUpdate, onBlockAdded, onBlockBreakStart, onEntityCollision, onProjectileHit, onStacksDropped, onStateReplaced, onUse, prepare, randomTick, rotate, scheduledTickprivate final SkullBlock.SkullType type
public AbstractSkullBlock(SkullBlock.SkullType type, AbstractBlock.Settings settings)
public BlockEntity createBlockEntity(BlockView world)
createBlockEntity in interface BlockEntityProvider@Environment(value=CLIENT) public SkullBlock.SkullType getSkullType()
public boolean canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type)
canPathfindThrough in class AbstractBlock