public class CommandBlock extends BlockWithEntity
Block.NeighborGroupAbstractBlock.AbstractBlockState, AbstractBlock.ContextPredicate, AbstractBlock.OffsetType, AbstractBlock.Settings, AbstractBlock.TypedContextPredicate<A>| Modifier and Type | Field and Description |
|---|---|
static BooleanProperty |
CONDITIONAL |
static DirectionProperty |
FACING |
private static Logger |
LOGGER |
STATE_IDS, stateManagercollidable, dynamicBounds, FACINGS, jumpVelocityMultiplier, lootTableId, material, randomTicks, resistance, settings, slipperiness, soundGroup, velocityMultiplier| Constructor and Description |
|---|
CommandBlock(AbstractBlock.Settings settings) |
createScreenHandlerFactory, onSyncedBlockEventaddStacksForDisplay, afterBreak, appendTooltip, asBlock, asItem, canMobSpawnInside, cannotConnect, createCuboidShape, dropExperience, dropStack, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getRawIdFromState, getSlipperiness, getSoundGroup, getStateFromRawId, getStateManager, getTranslationKey, getVelocityMultiplier, hasDynamicBounds, hasRandomTicks, hasTopRim, is, isFaceFullSquare, isIn, isShapeFullCube, isTranslucent, onBreak, onBroken, onDestroyedByExplosion, onEntityLand, onLandedUpon, onSteppedOn, postProcessState, pushEntitiesUpBeforeBlockChange, rainTick, randomDisplayTick, replace, replace, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, toStringcalcBlockBreakingDelta, canBucketPlace, canPathfindThrough, canPlaceAt, canReplace, emitsRedstonePower, getAmbientOcclusionLightLevel, getCollisionShape, getCullingShape, getDefaultMaterialColor, getDroppedStacks, getFluidState, getLootTableId, getOffsetType, getOpacity, getOutlineShape, getPistonBehavior, getRaycastShape, getRenderingSeed, getSidesShape, getStateForNeighborUpdate, getStrongRedstonePower, getVisualShape, getWeakRedstonePower, hasBlockEntity, hasSidedTransparency, isSideInvisible, onBlockAdded, onBlockBreakStart, onEntityCollision, onProjectileHit, onStacksDropped, onStateReplaced, prepare, randomTickprivate static final Logger LOGGER
public static final DirectionProperty FACING
public static final BooleanProperty CONDITIONAL
public CommandBlock(AbstractBlock.Settings settings)
public BlockEntity createBlockEntity(BlockView world)
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block block, BlockPos fromPos, boolean notify)
neighborUpdate in class AbstractBlockpublic void scheduledTick(BlockState state, ServerWorld world, BlockPos pos, Random random)
scheduledTick in class AbstractBlockprivate void execute(BlockState state, World world, BlockPos pos, CommandBlockExecutor executor, boolean hasCommand)
public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit)
This method is called on both the logical client and logical server, so take caution when overriding this method.
The logical side can be checked using world.isClient().
If the action result is successful on a logical client, then the action will be sent to the logical server for processing.
onUse in class AbstractBlockpublic boolean hasComparatorOutput(BlockState state)
hasComparatorOutput in class AbstractBlockpublic int getComparatorOutput(BlockState state, World world, BlockPos pos)
getComparatorOutput in class AbstractBlockpublic void onPlaced(World world, BlockPos pos, BlockState state, LivingEntity placer, ItemStack itemStack)
public BlockRenderType getRenderType(BlockState state)
getRenderType in class BlockWithEntitypublic BlockState rotate(BlockState state, BlockRotation rotation)
By default, this returns the provided block state.
rotate in class AbstractBlockpublic BlockState mirror(BlockState state, BlockMirror mirror)
mirror in class AbstractBlockprotected void appendProperties(StateManager.Builder<Block,BlockState> builder)
appendProperties in class Blockpublic BlockState getPlacementState(ItemPlacementContext ctx)
getPlacementState in class Block