public class DispenserBlock extends BlockWithEntity
Block.NeighborGroupAbstractBlock.AbstractBlockState, AbstractBlock.ContextPredicate, AbstractBlock.OffsetType, AbstractBlock.Settings, AbstractBlock.TypedContextPredicate<A>| Modifier and Type | Field and Description |
|---|---|
private static Map<Item,DispenserBehavior> |
BEHAVIORS |
static DirectionProperty |
FACING |
static BooleanProperty |
TRIGGERED |
LOGGER, STATE_IDS, stateManagercollidable, dynamicBounds, FACINGS, jumpVelocityMultiplier, lootTableId, material, randomTicks, resistance, settings, slipperiness, soundGroup, velocityMultiplier| Modifier | Constructor and Description |
|---|---|
protected |
DispenserBlock(AbstractBlock.Settings settings) |
createScreenHandlerFactory, onSyncedBlockEventaddStacksForDisplay, afterBreak, appendTooltip, asBlock, asItem, canMobSpawnInside, cannotConnect, createCuboidShape, dropExperience, dropStack, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getRawIdFromState, getSlipperiness, getSoundGroup, getStateFromRawId, getStateManager, getTranslationKey, getVelocityMultiplier, hasDynamicBounds, hasRandomTicks, hasTopRim, is, isFaceFullSquare, isIn, isShapeFullCube, isTranslucent, onBreak, onBroken, onDestroyedByExplosion, onEntityLand, onLandedUpon, onSteppedOn, postProcessState, pushEntitiesUpBeforeBlockChange, rainTick, randomDisplayTick, replace, replace, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, toStringcalcBlockBreakingDelta, canBucketPlace, canPathfindThrough, canPlaceAt, canReplace, emitsRedstonePower, getAmbientOcclusionLightLevel, getCollisionShape, getCullingShape, getDefaultMaterialColor, getDroppedStacks, getFluidState, getLootTableId, getOffsetType, getOpacity, getOutlineShape, getPistonBehavior, getRaycastShape, getRenderingSeed, getSidesShape, getStateForNeighborUpdate, getStrongRedstonePower, getVisualShape, getWeakRedstonePower, hasBlockEntity, hasSidedTransparency, isSideInvisible, onBlockAdded, onBlockBreakStart, onEntityCollision, onProjectileHit, onStacksDropped, prepare, randomTickpublic static final DirectionProperty FACING
public static final BooleanProperty TRIGGERED
private static final Map<Item,DispenserBehavior> BEHAVIORS
protected DispenserBlock(AbstractBlock.Settings settings)
public static void registerBehavior(ItemConvertible provider, DispenserBehavior behavior)
public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit)
This method is called on both the logical client and logical server, so take caution when overriding this method.
The logical side can be checked using world.isClient().
If the action result is successful on a logical client, then the action will be sent to the logical server for processing.
onUse in class AbstractBlockprotected void dispense(ServerWorld serverWorld, BlockPos pos)
protected DispenserBehavior getBehaviorForItem(ItemStack stack)
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block block, BlockPos fromPos, boolean notify)
neighborUpdate in class AbstractBlockpublic void scheduledTick(BlockState state, ServerWorld world, BlockPos pos, Random random)
scheduledTick in class AbstractBlockpublic BlockEntity createBlockEntity(BlockView world)
public BlockState getPlacementState(ItemPlacementContext ctx)
getPlacementState in class Blockpublic void onPlaced(World world, BlockPos pos, BlockState state, LivingEntity placer, ItemStack itemStack)
public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean moved)
WorldChunk.setBlockState(BlockPos, BlockState, boolean) if newState is different from state. Vanilla blocks perform removal cleanups here.onStateReplaced in class AbstractBlockpublic static Position getOutputLocation(BlockPointer pointer)
public boolean hasComparatorOutput(BlockState state)
hasComparatorOutput in class AbstractBlockpublic int getComparatorOutput(BlockState state, World world, BlockPos pos)
getComparatorOutput in class AbstractBlockpublic BlockRenderType getRenderType(BlockState state)
getRenderType in class BlockWithEntitypublic BlockState rotate(BlockState state, BlockRotation rotation)
By default, this returns the provided block state.
rotate in class AbstractBlockpublic BlockState mirror(BlockState state, BlockMirror mirror)
mirror in class AbstractBlockprotected void appendProperties(StateManager.Builder<Block,BlockState> builder)
appendProperties in class Block