public class JukeboxBlock extends BlockWithEntity
Block.NeighborGroupAbstractBlock.AbstractBlockState, AbstractBlock.ContextPredicate, AbstractBlock.OffsetType, AbstractBlock.Settings, AbstractBlock.TypedContextPredicate<A>| Modifier and Type | Field and Description |
|---|---|
static BooleanProperty |
HAS_RECORD |
LOGGER, STATE_IDS, stateManagercollidable, dynamicBounds, FACINGS, jumpVelocityMultiplier, lootTableId, material, randomTicks, resistance, settings, slipperiness, soundGroup, velocityMultiplier| Modifier | Constructor and Description |
|---|---|
protected |
JukeboxBlock(AbstractBlock.Settings settings) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
appendProperties(StateManager.Builder<Block,BlockState> builder) |
BlockEntity |
createBlockEntity(BlockView world) |
int |
getComparatorOutput(BlockState state,
World world,
BlockPos pos) |
BlockRenderType |
getRenderType(BlockState state) |
boolean |
hasComparatorOutput(BlockState state) |
void |
onPlaced(World world,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack itemStack) |
void |
onStateReplaced(BlockState state,
World world,
BlockPos pos,
BlockState newState,
boolean moved)
Called in
WorldChunk.setBlockState(BlockPos, BlockState, boolean) if newState is different from state. |
ActionResult |
onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit)
Called when this block is used by a player.
|
private void |
removeRecord(World world,
BlockPos pos) |
void |
setRecord(WorldAccess world,
BlockPos pos,
BlockState state,
ItemStack stack) |
createScreenHandlerFactory, onSyncedBlockEventaddStacksForDisplay, afterBreak, appendTooltip, asBlock, asItem, canMobSpawnInside, cannotConnect, createCuboidShape, dropExperience, dropStack, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getPlacementState, getRawIdFromState, getSlipperiness, getSoundGroup, getStateFromRawId, getStateManager, getTranslationKey, getVelocityMultiplier, hasDynamicBounds, hasRandomTicks, hasTopRim, is, isFaceFullSquare, isIn, isShapeFullCube, isTranslucent, onBreak, onBroken, onDestroyedByExplosion, onEntityLand, onLandedUpon, onSteppedOn, postProcessState, pushEntitiesUpBeforeBlockChange, rainTick, randomDisplayTick, replace, replace, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, toStringcalcBlockBreakingDelta, canBucketPlace, canPathfindThrough, canPlaceAt, canReplace, emitsRedstonePower, getAmbientOcclusionLightLevel, getCollisionShape, getCullingShape, getDefaultMaterialColor, getDroppedStacks, getFluidState, getLootTableId, getOffsetType, getOpacity, getOutlineShape, getPistonBehavior, getRaycastShape, getRenderingSeed, getSidesShape, getStateForNeighborUpdate, getStrongRedstonePower, getVisualShape, getWeakRedstonePower, hasBlockEntity, hasSidedTransparency, isSideInvisible, mirror, neighborUpdate, onBlockAdded, onBlockBreakStart, onEntityCollision, onProjectileHit, onStacksDropped, prepare, randomTick, rotate, scheduledTickpublic static final BooleanProperty HAS_RECORD
protected JukeboxBlock(AbstractBlock.Settings settings)
public void onPlaced(World world, BlockPos pos, BlockState state, @Nullable LivingEntity placer, ItemStack itemStack)
public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit)
This method is called on both the logical client and logical server, so take caution when overriding this method.
The logical side can be checked using world.isClient().
If the action result is successful on a logical client, then the action will be sent to the logical server for processing.
onUse in class AbstractBlockpublic void setRecord(WorldAccess world, BlockPos pos, BlockState state, ItemStack stack)
public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean moved)
WorldChunk.setBlockState(BlockPos, BlockState, boolean) if newState is different from state. Vanilla blocks perform removal cleanups here.onStateReplaced in class AbstractBlockpublic BlockEntity createBlockEntity(BlockView world)
public boolean hasComparatorOutput(BlockState state)
hasComparatorOutput in class AbstractBlockpublic int getComparatorOutput(BlockState state, World world, BlockPos pos)
getComparatorOutput in class AbstractBlockpublic BlockRenderType getRenderType(BlockState state)
getRenderType in class BlockWithEntityprotected void appendProperties(StateManager.Builder<Block,BlockState> builder)
appendProperties in class Block