public class RedstoneWireBlock extends Block
Block.NeighborGroupAbstractBlock.AbstractBlockState, AbstractBlock.ContextPredicate, AbstractBlock.OffsetType, AbstractBlock.Settings, AbstractBlock.TypedContextPredicate<A>| Modifier and Type | Field and Description |
|---|---|
static Map<Direction,EnumProperty<WireConnection>> |
DIRECTION_TO_WIRE_CONNECTION_PROPERTY |
private static VoxelShape |
DOT_SHAPE |
private BlockState |
dotState |
private static Map<Direction,VoxelShape> |
field_24414 |
private static Map<Direction,VoxelShape> |
field_24415 |
private Map<BlockState,VoxelShape> |
field_24416 |
private static Vector3f[] |
field_24466 |
static IntProperty |
POWER |
static EnumProperty<WireConnection> |
WIRE_CONNECTION_EAST |
static EnumProperty<WireConnection> |
WIRE_CONNECTION_NORTH |
static EnumProperty<WireConnection> |
WIRE_CONNECTION_SOUTH |
static EnumProperty<WireConnection> |
WIRE_CONNECTION_WEST |
private boolean |
wiresGivePower |
LOGGER, STATE_IDS, stateManagercollidable, dynamicBounds, FACINGS, jumpVelocityMultiplier, lootTableId, material, randomTicks, resistance, settings, slipperiness, soundGroup, velocityMultiplier| Constructor and Description |
|---|
RedstoneWireBlock(AbstractBlock.Settings settings) |
addStacksForDisplay, afterBreak, appendTooltip, asBlock, asItem, canMobSpawnInside, cannotConnect, createCuboidShape, dropExperience, dropStack, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getRawIdFromState, getSlipperiness, getSoundGroup, getStateFromRawId, getStateManager, getTranslationKey, getVelocityMultiplier, hasDynamicBounds, hasRandomTicks, hasTopRim, is, isFaceFullSquare, isIn, isShapeFullCube, isTranslucent, onBreak, onBroken, onDestroyedByExplosion, onEntityLand, onLandedUpon, onPlaced, onSteppedOn, postProcessState, pushEntitiesUpBeforeBlockChange, rainTick, replace, replace, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, toStringcalcBlockBreakingDelta, canBucketPlace, canPathfindThrough, canReplace, createScreenHandlerFactory, getAmbientOcclusionLightLevel, getCollisionShape, getComparatorOutput, getCullingShape, getDefaultMaterialColor, getDroppedStacks, getFluidState, getLootTableId, getOffsetType, getOpacity, getPistonBehavior, getRaycastShape, getRenderingSeed, getRenderType, getSidesShape, getVisualShape, hasBlockEntity, hasComparatorOutput, hasSidedTransparency, isSideInvisible, onBlockBreakStart, onEntityCollision, onProjectileHit, onStacksDropped, onSyncedBlockEvent, randomTick, scheduledTickpublic static final EnumProperty<WireConnection> WIRE_CONNECTION_NORTH
public static final EnumProperty<WireConnection> WIRE_CONNECTION_EAST
public static final EnumProperty<WireConnection> WIRE_CONNECTION_SOUTH
public static final EnumProperty<WireConnection> WIRE_CONNECTION_WEST
public static final IntProperty POWER
public static final Map<Direction,EnumProperty<WireConnection>> DIRECTION_TO_WIRE_CONNECTION_PROPERTY
private static final VoxelShape DOT_SHAPE
private static final Map<Direction,VoxelShape> field_24414
private static final Map<Direction,VoxelShape> field_24415
private static final Vector3f[] field_24466
private final Map<BlockState,VoxelShape> field_24416
private final BlockState dotState
private boolean wiresGivePower
public RedstoneWireBlock(AbstractBlock.Settings settings)
private VoxelShape method_27845(BlockState state)
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context)
getOutlineShape in class AbstractBlockpublic BlockState getPlacementState(ItemPlacementContext ctx)
getPlacementState in class Blockprivate BlockState method_27840(BlockView world, BlockState state, BlockPos pos)
private BlockState method_27843(BlockView world, BlockState state, BlockPos pos)
public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState newState, WorldAccess world, BlockPos pos, BlockPos posFrom)
getStateForNeighborUpdate in class AbstractBlockprivate static boolean isFullyConnected(BlockState state)
private static boolean isNotConnected(BlockState state)
public void prepare(BlockState state, WorldAccess world, BlockPos pos, int flags, int maxUpdateDepth)
prepare in class AbstractBlockprivate WireConnection getRenderConnectionType(BlockView blockView, BlockPos blockPos, Direction direction)
private WireConnection method_27841(BlockView blockView, BlockPos blockPos, Direction direction, boolean bool)
public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos)
canPlaceAt in class AbstractBlockprivate boolean canRunOnTop(BlockView world, BlockPos pos, BlockState floor)
private void update(World world, BlockPos pos, BlockState state)
private int increasePower(BlockState state)
public void onBlockAdded(BlockState state, World world, BlockPos pos, BlockState oldState, boolean notify)
onBlockAdded in class AbstractBlockpublic void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean moved)
WorldChunk.setBlockState(BlockPos, BlockState, boolean) if newState is different from state. Vanilla blocks perform removal cleanups here.onStateReplaced in class AbstractBlockpublic void neighborUpdate(BlockState state, World world, BlockPos pos, Block block, BlockPos fromPos, boolean notify)
neighborUpdate in class AbstractBlockpublic int getStrongRedstonePower(BlockState state, BlockView world, BlockPos pos, Direction direction)
getStrongRedstonePower in class AbstractBlockpublic int getWeakRedstonePower(BlockState state, BlockView world, BlockPos pos, Direction direction)
getWeakRedstonePower in class AbstractBlockprotected static boolean connectsTo(BlockState state)
protected static boolean connectsTo(BlockState state, @Nullable Direction dir)
public boolean emitsRedstonePower(BlockState state)
emitsRedstonePower in class AbstractBlock@Environment(value=CLIENT) public static int getWireColor(int powerLevel)
@Environment(value=CLIENT) private void method_27936(World world, Random random, BlockPos pos, Vector3f vector3f, Direction direction, Direction direction2, float float2, float float3)
@Environment(value=CLIENT) public void randomDisplayTick(BlockState state, World world, BlockPos pos, Random random)
randomDisplayTick in class Blockpublic BlockState rotate(BlockState state, BlockRotation rotation)
By default, this returns the provided block state.
rotate in class AbstractBlockpublic BlockState mirror(BlockState state, BlockMirror mirror)
mirror in class AbstractBlockprotected void appendProperties(StateManager.Builder<Block,BlockState> builder)
appendProperties in class Blockpublic ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit)
This method is called on both the logical client and logical server, so take caution when overriding this method.
The logical side can be checked using world.isClient().
If the action result is successful on a logical client, then the action will be sent to the logical server for processing.
onUse in class AbstractBlockprivate void method_28482(World world, BlockPos pos, BlockState blockState, BlockState blockState2)