public class StonecutterBlock extends Block
Block.NeighborGroupAbstractBlock.AbstractBlockState, AbstractBlock.ContextPredicate, AbstractBlock.OffsetType, AbstractBlock.Settings, AbstractBlock.TypedContextPredicate<A>| Modifier and Type | Field and Description |
|---|---|
static DirectionProperty |
FACING |
protected static VoxelShape |
SHAPE |
private static Text |
TITLE |
LOGGER, STATE_IDS, stateManagercollidable, dynamicBounds, FACINGS, jumpVelocityMultiplier, lootTableId, material, randomTicks, resistance, settings, slipperiness, soundGroup, velocityMultiplier| Constructor and Description |
|---|
StonecutterBlock(AbstractBlock.Settings settings) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
appendProperties(StateManager.Builder<Block,BlockState> builder) |
boolean |
canPathfindThrough(BlockState state,
BlockView world,
BlockPos pos,
NavigationType type) |
NamedScreenHandlerFactory |
createScreenHandlerFactory(BlockState state,
World world,
BlockPos pos) |
VoxelShape |
getOutlineShape(BlockState state,
BlockView world,
BlockPos pos,
ShapeContext context) |
BlockState |
getPlacementState(ItemPlacementContext ctx) |
BlockRenderType |
getRenderType(BlockState state) |
boolean |
hasSidedTransparency(BlockState state) |
BlockState |
mirror(BlockState state,
BlockMirror mirror) |
ActionResult |
onUse(BlockState state,
World world,
BlockPos pos,
PlayerEntity player,
Hand hand,
BlockHitResult hit)
Called when this block is used by a player.
|
BlockState |
rotate(BlockState state,
BlockRotation rotation)
Applies a block rotation to a block state.
|
addStacksForDisplay, afterBreak, appendTooltip, asBlock, asItem, canMobSpawnInside, cannotConnect, createCuboidShape, dropExperience, dropStack, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getRawIdFromState, getSlipperiness, getSoundGroup, getStateFromRawId, getStateManager, getTranslationKey, getVelocityMultiplier, hasDynamicBounds, hasRandomTicks, hasTopRim, is, isFaceFullSquare, isIn, isShapeFullCube, isTranslucent, onBreak, onBroken, onDestroyedByExplosion, onEntityLand, onLandedUpon, onPlaced, onSteppedOn, postProcessState, pushEntitiesUpBeforeBlockChange, rainTick, randomDisplayTick, replace, replace, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, toStringcalcBlockBreakingDelta, canBucketPlace, canPlaceAt, canReplace, emitsRedstonePower, getAmbientOcclusionLightLevel, getCollisionShape, getComparatorOutput, getCullingShape, getDefaultMaterialColor, getDroppedStacks, getFluidState, getLootTableId, getOffsetType, getOpacity, getPistonBehavior, getRaycastShape, getRenderingSeed, getSidesShape, getStateForNeighborUpdate, getStrongRedstonePower, getVisualShape, getWeakRedstonePower, hasBlockEntity, hasComparatorOutput, isSideInvisible, neighborUpdate, onBlockAdded, onBlockBreakStart, onEntityCollision, onProjectileHit, onStacksDropped, onStateReplaced, onSyncedBlockEvent, prepare, randomTick, scheduledTickprivate static final Text TITLE
public static final DirectionProperty FACING
protected static final VoxelShape SHAPE
public StonecutterBlock(AbstractBlock.Settings settings)
public BlockState getPlacementState(ItemPlacementContext ctx)
getPlacementState in class Blockpublic ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit)
This method is called on both the logical client and logical server, so take caution when overriding this method.
The logical side can be checked using world.isClient().
If the action result is successful on a logical client, then the action will be sent to the logical server for processing.
onUse in class AbstractBlock@Nullable public NamedScreenHandlerFactory createScreenHandlerFactory(BlockState state, World world, BlockPos pos)
createScreenHandlerFactory in class AbstractBlockpublic VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context)
getOutlineShape in class AbstractBlockpublic boolean hasSidedTransparency(BlockState state)
hasSidedTransparency in class AbstractBlockpublic BlockRenderType getRenderType(BlockState state)
getRenderType in class AbstractBlockpublic BlockState rotate(BlockState state, BlockRotation rotation)
By default, this returns the provided block state.
rotate in class AbstractBlockpublic BlockState mirror(BlockState state, BlockMirror mirror)
mirror in class AbstractBlockprotected void appendProperties(StateManager.Builder<Block,BlockState> builder)
appendProperties in class Blockpublic boolean canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type)
canPathfindThrough in class AbstractBlock