public class TripwireHookBlock extends Block
Block.NeighborGroupAbstractBlock.AbstractBlockState, AbstractBlock.ContextPredicate, AbstractBlock.OffsetType, AbstractBlock.Settings, AbstractBlock.TypedContextPredicate<A>| Modifier and Type | Field and Description |
|---|---|
static BooleanProperty |
ATTACHED |
protected static VoxelShape |
EAST_SHAPE |
static DirectionProperty |
FACING |
protected static VoxelShape |
NORTH_SHAPE |
static BooleanProperty |
POWERED |
protected static VoxelShape |
SOUTH_SHAPE |
protected static VoxelShape |
WEST_SHAPE |
LOGGER, STATE_IDS, stateManagercollidable, dynamicBounds, FACINGS, jumpVelocityMultiplier, lootTableId, material, randomTicks, resistance, settings, slipperiness, soundGroup, velocityMultiplier| Constructor and Description |
|---|
TripwireHookBlock(AbstractBlock.Settings settings) |
addStacksForDisplay, afterBreak, appendTooltip, asBlock, asItem, canMobSpawnInside, cannotConnect, createCuboidShape, dropExperience, dropStack, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getRawIdFromState, getSlipperiness, getSoundGroup, getStateFromRawId, getStateManager, getTranslationKey, getVelocityMultiplier, hasDynamicBounds, hasRandomTicks, hasTopRim, is, isFaceFullSquare, isIn, isShapeFullCube, isTranslucent, onBreak, onBroken, onDestroyedByExplosion, onEntityLand, onLandedUpon, onSteppedOn, postProcessState, pushEntitiesUpBeforeBlockChange, rainTick, randomDisplayTick, replace, replace, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, toStringcalcBlockBreakingDelta, canBucketPlace, canPathfindThrough, canReplace, createScreenHandlerFactory, getAmbientOcclusionLightLevel, getCollisionShape, getComparatorOutput, getCullingShape, getDefaultMaterialColor, getDroppedStacks, getFluidState, getLootTableId, getOffsetType, getOpacity, getPistonBehavior, getRaycastShape, getRenderingSeed, getRenderType, getSidesShape, getVisualShape, hasBlockEntity, hasComparatorOutput, hasSidedTransparency, isSideInvisible, neighborUpdate, onBlockAdded, onBlockBreakStart, onEntityCollision, onProjectileHit, onStacksDropped, onSyncedBlockEvent, onUse, prepare, randomTickpublic static final DirectionProperty FACING
public static final BooleanProperty POWERED
public static final BooleanProperty ATTACHED
protected static final VoxelShape SOUTH_SHAPE
protected static final VoxelShape NORTH_SHAPE
protected static final VoxelShape EAST_SHAPE
protected static final VoxelShape WEST_SHAPE
public TripwireHookBlock(AbstractBlock.Settings settings)
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context)
getOutlineShape in class AbstractBlockpublic boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos)
canPlaceAt in class AbstractBlockpublic BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState newState, WorldAccess world, BlockPos pos, BlockPos posFrom)
getStateForNeighborUpdate in class AbstractBlock@Nullable public BlockState getPlacementState(ItemPlacementContext ctx)
getPlacementState in class Blockpublic void onPlaced(World world, BlockPos pos, BlockState state, LivingEntity placer, ItemStack itemStack)
public void update(World world, BlockPos pos, BlockState state, boolean beingRemoved, boolean bool, int int2, @Nullable BlockState blockState)
public void scheduledTick(BlockState state, ServerWorld world, BlockPos pos, Random random)
scheduledTick in class AbstractBlockprivate void playSound(World world, BlockPos pos, boolean attached, boolean on, boolean detached, boolean off)
private void updateNeighborsOnAxis(World world, BlockPos pos, Direction direction)
public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean moved)
WorldChunk.setBlockState(BlockPos, BlockState, boolean) if newState is different from state. Vanilla blocks perform removal cleanups here.onStateReplaced in class AbstractBlockpublic int getWeakRedstonePower(BlockState state, BlockView world, BlockPos pos, Direction direction)
getWeakRedstonePower in class AbstractBlockpublic int getStrongRedstonePower(BlockState state, BlockView world, BlockPos pos, Direction direction)
getStrongRedstonePower in class AbstractBlockpublic boolean emitsRedstonePower(BlockState state)
emitsRedstonePower in class AbstractBlockpublic BlockState rotate(BlockState state, BlockRotation rotation)
By default, this returns the provided block state.
rotate in class AbstractBlockpublic BlockState mirror(BlockState state, BlockMirror mirror)
mirror in class AbstractBlockprotected void appendProperties(StateManager.Builder<Block,BlockState> builder)
appendProperties in class Block