@Environment(value=CLIENT) public class LevelLoadingScreen extends Screen
| Modifier and Type | Field and Description |
|---|---|
private long |
field_19101 |
private WorldGenerationProgressTracker |
progressProvider |
private static it.unimi.dsi.fastutil.objects.Object2IntMap<ChunkStatus> |
STATUS_TO_COLOR |
buttons, children, client, height, itemRenderer, passEvents, textRenderer, title, widthGUI_ICONS_TEXTURE, OPTIONS_BACKGROUND_TEXTURE, STATS_ICON_TEXTURE| Constructor and Description |
|---|
LevelLoadingScreen(WorldGenerationProgressTracker progressProvider) |
| Modifier and Type | Method and Description |
|---|---|
static void |
drawChunkMap(MatrixStack matrixStack,
WorldGenerationProgressTracker worldGenerationProgressTracker,
int int2,
int int3,
int int4,
int int5) |
void |
removed() |
void |
render(MatrixStack matrices,
int mouseX,
int mouseY,
float delta) |
boolean |
shouldCloseOnEsc()
Checks whether this screen should be closed when the escape key is pressed.
|
addButton, addChild, children, filesDragged, getNarrationMessage, getTitle, getTooltipFromItem, handleTextClick, hasAltDown, hasControlDown, hasShiftDown, init, init, insertText, isCopy, isCut, isMouseOver, isPaste, isPauseScreen, isSelectAll, isValidCharacterForName, keyPressed, onClose, renderBackground, renderBackground, renderBackgroundTexture, renderOrderedTooltip, renderTextHoverEffect, renderTooltip, renderTooltip, renderTooltip, resize, sendMessage, sendMessage, tick, wrapScreenErrorgetFocused, isDragging, setDragging, setFocuseddrawCenteredString, drawCenteredText, drawHorizontalLine, drawSprite, drawStringWithShadow, drawTexture, drawTexture, drawTexture, drawTexture, drawTextWithShadow, drawVerticalLine, fill, fillGradient, fillGradient, getZOffset, method_29343, setZOffsetclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitchangeFocus, charTyped, focusOn, hoveredElement, keyReleased, mouseClicked, mouseDragged, mouseReleased, mouseScrolled, setInitialFocusmouseMovedprivate static final it.unimi.dsi.fastutil.objects.Object2IntMap<ChunkStatus> STATUS_TO_COLOR
private final WorldGenerationProgressTracker progressProvider
private long field_19101
public LevelLoadingScreen(WorldGenerationProgressTracker progressProvider)
public boolean shouldCloseOnEsc()
shouldCloseOnEsc in class Screenpublic void render(MatrixStack matrices, int mouseX, int mouseY, float delta)
public static void drawChunkMap(MatrixStack matrixStack, WorldGenerationProgressTracker worldGenerationProgressTracker, int int2, int int3, int int4, int int5)