@Environment(value=CLIENT) public class HorseScreen extends HandledScreen<HorseScreenHandler>
| Modifier and Type | Field and Description |
|---|---|
private HorseBaseEntity |
entity |
private float |
mouseX |
private float |
mouseY |
private static Identifier |
TEXTURE |
BACKGROUND_TEXTURE, backgroundHeight, backgroundWidth, cursorDragging, cursorDragSlots, focusedSlot, handler, playerInventory, playerInventoryTitleX, playerInventoryTitleY, titleX, titleY, x, ybuttons, children, client, height, itemRenderer, passEvents, textRenderer, title, widthGUI_ICONS_TEXTURE, OPTIONS_BACKGROUND_TEXTURE, STATS_ICON_TEXTURE| Constructor and Description |
|---|
HorseScreen(HorseScreenHandler handler,
PlayerInventory inventory,
HorseBaseEntity entity) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
drawBackground(MatrixStack matrices,
float delta,
int mouseX,
int mouseY) |
void |
render(MatrixStack matrices,
int mouseX,
int mouseY,
float delta) |
drawForeground, drawMouseoverTooltip, getScreenHandler, handleHotbarKeyPressed, init, isClickOutsideBounds, isPauseScreen, isPointWithinBounds, keyPressed, mouseClicked, mouseDragged, mouseReleased, onClose, onMouseClick, removed, tickaddButton, addChild, children, filesDragged, getNarrationMessage, getTitle, getTooltipFromItem, handleTextClick, hasAltDown, hasControlDown, hasShiftDown, init, insertText, isCopy, isCut, isMouseOver, isPaste, isSelectAll, isValidCharacterForName, renderBackground, renderBackground, renderBackgroundTexture, renderOrderedTooltip, renderTextHoverEffect, renderTooltip, renderTooltip, renderTooltip, resize, sendMessage, sendMessage, shouldCloseOnEsc, wrapScreenErrorgetFocused, isDragging, setDragging, setFocuseddrawCenteredString, drawCenteredText, drawHorizontalLine, drawSprite, drawStringWithShadow, drawTexture, drawTexture, drawTexture, drawTexture, drawTextWithShadow, drawVerticalLine, fill, fillGradient, fillGradient, getZOffset, method_29343, setZOffsetclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitchangeFocus, charTyped, focusOn, hoveredElement, keyReleased, mouseScrolled, setInitialFocusmouseMovedprivate static final Identifier TEXTURE
private final HorseBaseEntity entity
private float mouseX
private float mouseY
public HorseScreen(HorseScreenHandler handler, PlayerInventory inventory, HorseBaseEntity entity)
protected void drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY)
drawBackground in class HandledScreen<HorseScreenHandler>public void render(MatrixStack matrices, int mouseX, int mouseY, float delta)
render in interface Drawablerender in class HandledScreen<HorseScreenHandler>