@Environment(value=CLIENT) public class BlazeEntityRenderer extends MobEntityRenderer<BlazeEntity,BlazeEntityModel<BlazeEntity>>
| Modifier and Type | Field and Description |
|---|---|
private static Identifier |
TEXTURE |
features, modeldispatcher, shadowOpacity, shadowRadius| Constructor and Description |
|---|
BlazeEntityRenderer(EntityRenderDispatcher dispatcher) |
| Modifier and Type | Method and Description |
|---|---|
protected int |
getBlockLight(BlazeEntity blazeEntity,
BlockPos blockPos) |
Identifier |
getTexture(BlazeEntity blazeEntity) |
hasLabel, method_23186, method_23187, render, shouldRenderaddFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isShaking, isVisible, scale, setupTransformsgetFontRenderer, getLight, getPositionOffset, getRenderManager, method_27950, renderLabelIfPresentprivate static final Identifier TEXTURE
public BlazeEntityRenderer(EntityRenderDispatcher dispatcher)
protected int getBlockLight(BlazeEntity blazeEntity, BlockPos blockPos)
getBlockLight in class EntityRenderer<BlazeEntity>public Identifier getTexture(BlazeEntity blazeEntity)
getTexture in interface FeatureRendererContext<BlazeEntity,BlazeEntityModel<BlazeEntity>>getTexture in class EntityRenderer<BlazeEntity>