@Environment(value=CLIENT) public class EndermanEntityRenderer extends MobEntityRenderer<EndermanEntity,EndermanEntityModel<EndermanEntity>>
| Modifier and Type | Field and Description |
|---|---|
private Random |
random |
private static Identifier |
TEXTURE |
features, modeldispatcher, shadowOpacity, shadowRadius| Constructor and Description |
|---|
EndermanEntityRenderer(EntityRenderDispatcher dispatcher) |
| Modifier and Type | Method and Description |
|---|---|
Vec3d |
getPositionOffset(EndermanEntity endermanEntity,
float float2) |
Identifier |
getTexture(EndermanEntity endermanEntity) |
void |
render(EndermanEntity endermanEntity,
float float2,
float float3,
MatrixStack matrixStack,
VertexConsumerProvider vertexConsumerProvider,
int int2) |
hasLabel, method_23186, method_23187, shouldRenderaddFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isShaking, isVisible, scale, setupTransformsgetBlockLight, getFontRenderer, getLight, getRenderManager, method_27950, renderLabelIfPresentprivate static final Identifier TEXTURE
private final Random random
public EndermanEntityRenderer(EntityRenderDispatcher dispatcher)
public void render(EndermanEntity endermanEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)
render in class MobEntityRenderer<EndermanEntity,EndermanEntityModel<EndermanEntity>>public Vec3d getPositionOffset(EndermanEntity endermanEntity, float float2)
getPositionOffset in class EntityRenderer<EndermanEntity>public Identifier getTexture(EndermanEntity endermanEntity)
getTexture in interface FeatureRendererContext<EndermanEntity,EndermanEntityModel<EndermanEntity>>getTexture in class EntityRenderer<EndermanEntity>