@Environment(value=CLIENT) public class FoxEntityRenderer extends MobEntityRenderer<FoxEntity,FoxEntityModel<FoxEntity>>
| Modifier and Type | Field and Description |
|---|---|
private static Identifier |
SLEEPING_SNOW_TEXTURE |
private static Identifier |
SLEEPING_TEXTURE |
private static Identifier |
SNOW_TEXTURE |
private static Identifier |
TEXTURE |
features, modeldispatcher, shadowOpacity, shadowRadius| Constructor and Description |
|---|
FoxEntityRenderer(EntityRenderDispatcher dispatcher) |
| Modifier and Type | Method and Description |
|---|---|
Identifier |
getTexture(FoxEntity foxEntity) |
protected void |
setupTransforms(FoxEntity foxEntity,
MatrixStack matrixStack,
float float2,
float float3,
float float4) |
hasLabel, method_23186, method_23187, render, shouldRenderaddFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isShaking, isVisible, scalegetBlockLight, getFontRenderer, getLight, getPositionOffset, getRenderManager, method_27950, renderLabelIfPresentprivate static final Identifier TEXTURE
private static final Identifier SLEEPING_TEXTURE
private static final Identifier SNOW_TEXTURE
private static final Identifier SLEEPING_SNOW_TEXTURE
public FoxEntityRenderer(EntityRenderDispatcher dispatcher)
protected void setupTransforms(FoxEntity foxEntity, MatrixStack matrixStack, float float2, float float3, float float4)
setupTransforms in class LivingEntityRenderer<FoxEntity,FoxEntityModel<FoxEntity>>public Identifier getTexture(FoxEntity foxEntity)
getTexture in interface FeatureRendererContext<FoxEntity,FoxEntityModel<FoxEntity>>getTexture in class EntityRenderer<FoxEntity>