@Environment(value=CLIENT) public class PandaEntityRenderer extends MobEntityRenderer<PandaEntity,PandaEntityModel<PandaEntity>>
| Modifier and Type | Field and Description |
|---|---|
private static Map<PandaEntity.Gene,Identifier> |
TEXTURES |
features, modeldispatcher, shadowOpacity, shadowRadius| Constructor and Description |
|---|
PandaEntityRenderer(EntityRenderDispatcher dispatcher) |
| Modifier and Type | Method and Description |
|---|---|
Identifier |
getTexture(PandaEntity pandaEntity) |
private float |
method_4086(float float2,
float float3,
int int2,
float float4,
float float5) |
protected void |
setupTransforms(PandaEntity pandaEntity,
MatrixStack matrixStack,
float float2,
float float3,
float float4) |
hasLabel, method_23186, method_23187, render, shouldRenderaddFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isShaking, isVisible, scalegetBlockLight, getFontRenderer, getLight, getPositionOffset, getRenderManager, method_27950, renderLabelIfPresentprivate static final Map<PandaEntity.Gene,Identifier> TEXTURES
public PandaEntityRenderer(EntityRenderDispatcher dispatcher)
public Identifier getTexture(PandaEntity pandaEntity)
getTexture in interface FeatureRendererContext<PandaEntity,PandaEntityModel<PandaEntity>>getTexture in class EntityRenderer<PandaEntity>protected void setupTransforms(PandaEntity pandaEntity, MatrixStack matrixStack, float float2, float float3, float float4)
setupTransforms in class LivingEntityRenderer<PandaEntity,PandaEntityModel<PandaEntity>>private float method_4086(float float2,
float float3,
int int2,
float float4,
float float5)