@Environment(value=CLIENT) public class StriderEntityRenderer extends MobEntityRenderer<StriderEntity,StriderEntityModel<StriderEntity>>
| Modifier and Type | Field and Description |
|---|---|
private static Identifier |
COLD_TEXTURE |
private static Identifier |
TEXTURE |
features, modeldispatcher, shadowOpacity, shadowRadius| Constructor and Description |
|---|
StriderEntityRenderer(EntityRenderDispatcher dispatcher) |
| Modifier and Type | Method and Description |
|---|---|
Identifier |
getTexture(StriderEntity striderEntity) |
protected boolean |
isShaking(StriderEntity striderEntity)
Returns if this entity is shaking in the way a zombie villager,
zombie, husk, or piglin undergoing conversion shakes.
|
protected void |
scale(StriderEntity striderEntity,
MatrixStack matrixStack,
float float2) |
hasLabel, method_23186, method_23187, render, shouldRenderaddFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isVisible, setupTransformsgetBlockLight, getFontRenderer, getLight, getPositionOffset, getRenderManager, method_27950, renderLabelIfPresentprivate static final Identifier TEXTURE
private static final Identifier COLD_TEXTURE
public StriderEntityRenderer(EntityRenderDispatcher dispatcher)
public Identifier getTexture(StriderEntity striderEntity)
getTexture in interface FeatureRendererContext<StriderEntity,StriderEntityModel<StriderEntity>>getTexture in class EntityRenderer<StriderEntity>protected void scale(StriderEntity striderEntity, MatrixStack matrixStack, float float2)
scale in class LivingEntityRenderer<StriderEntity,StriderEntityModel<StriderEntity>>protected boolean isShaking(StriderEntity striderEntity)
LivingEntityRendererisShaking in class LivingEntityRenderer<StriderEntity,StriderEntityModel<StriderEntity>>