@Environment(value=CLIENT) public class TridentEntityRenderer extends EntityRenderer<TridentEntity>
| Modifier and Type | Field and Description |
|---|---|
private TridentEntityModel |
model |
static Identifier |
TEXTURE |
dispatcher, shadowOpacity, shadowRadius| Constructor and Description |
|---|
TridentEntityRenderer(EntityRenderDispatcher dispatcher) |
| Modifier and Type | Method and Description |
|---|---|
Identifier |
getTexture(TridentEntity tridentEntity) |
void |
render(TridentEntity tridentEntity,
float float2,
float float3,
MatrixStack matrixStack,
VertexConsumerProvider vertexConsumerProvider,
int int2) |
getBlockLight, getFontRenderer, getLight, getPositionOffset, getRenderManager, hasLabel, method_27950, renderLabelIfPresent, shouldRenderpublic static final Identifier TEXTURE
private final TridentEntityModel model
public TridentEntityRenderer(EntityRenderDispatcher dispatcher)
public void render(TridentEntity tridentEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)
render in class EntityRenderer<TridentEntity>public Identifier getTexture(TridentEntity tridentEntity)
getTexture in class EntityRenderer<TridentEntity>