@Environment(value=CLIENT) public class WitherEntityRenderer extends MobEntityRenderer<WitherEntity,WitherEntityModel<WitherEntity>>
| Modifier and Type | Field and Description |
|---|---|
private static Identifier |
INVULNERABLE_TEXTURE |
private static Identifier |
TEXTURE |
features, modeldispatcher, shadowOpacity, shadowRadius| Constructor and Description |
|---|
WitherEntityRenderer(EntityRenderDispatcher dispatcher) |
| Modifier and Type | Method and Description |
|---|---|
protected int |
getBlockLight(WitherEntity witherEntity,
BlockPos blockPos) |
Identifier |
getTexture(WitherEntity witherEntity) |
protected void |
scale(WitherEntity witherEntity,
MatrixStack matrixStack,
float float2) |
hasLabel, method_23186, method_23187, render, shouldRenderaddFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isShaking, isVisible, setupTransformsgetFontRenderer, getLight, getPositionOffset, getRenderManager, method_27950, renderLabelIfPresentprivate static final Identifier INVULNERABLE_TEXTURE
private static final Identifier TEXTURE
public WitherEntityRenderer(EntityRenderDispatcher dispatcher)
protected int getBlockLight(WitherEntity witherEntity, BlockPos blockPos)
getBlockLight in class EntityRenderer<WitherEntity>public Identifier getTexture(WitherEntity witherEntity)
getTexture in interface FeatureRendererContext<WitherEntity,WitherEntityModel<WitherEntity>>getTexture in class EntityRenderer<WitherEntity>protected void scale(WitherEntity witherEntity, MatrixStack matrixStack, float float2)
scale in class LivingEntityRenderer<WitherEntity,WitherEntityModel<WitherEntity>>