@Environment(value=CLIENT) public class WitherSkullEntityRenderer extends EntityRenderer<WitherSkullEntity>
| Modifier and Type | Field and Description |
|---|---|
private static Identifier |
INVULNERABLE_TEXTURE |
private SkullEntityModel |
model |
private static Identifier |
TEXTURE |
dispatcher, shadowOpacity, shadowRadius| Constructor and Description |
|---|
WitherSkullEntityRenderer(EntityRenderDispatcher dispatcher) |
| Modifier and Type | Method and Description |
|---|---|
protected int |
getBlockLight(WitherSkullEntity witherSkullEntity,
BlockPos blockPos) |
Identifier |
getTexture(WitherSkullEntity witherSkullEntity) |
void |
render(WitherSkullEntity witherSkullEntity,
float float2,
float float3,
MatrixStack matrixStack,
VertexConsumerProvider vertexConsumerProvider,
int int2) |
getFontRenderer, getLight, getPositionOffset, getRenderManager, hasLabel, method_27950, renderLabelIfPresent, shouldRenderprivate static final Identifier INVULNERABLE_TEXTURE
private static final Identifier TEXTURE
private final SkullEntityModel model
public WitherSkullEntityRenderer(EntityRenderDispatcher dispatcher)
protected int getBlockLight(WitherSkullEntity witherSkullEntity, BlockPos blockPos)
getBlockLight in class EntityRenderer<WitherSkullEntity>public void render(WitherSkullEntity witherSkullEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)
render in class EntityRenderer<WitherSkullEntity>public Identifier getTexture(WitherSkullEntity witherSkullEntity)
getTexture in class EntityRenderer<WitherSkullEntity>