@Environment(value=CLIENT) public class ZombieVillagerEntityRenderer extends BipedEntityRenderer<ZombieVillagerEntity,ZombieVillagerEntityModel<ZombieVillagerEntity>>
| Modifier and Type | Field and Description |
|---|---|
private static Identifier |
TEXTURE |
features, modeldispatcher, shadowOpacity, shadowRadius| Constructor and Description |
|---|
ZombieVillagerEntityRenderer(EntityRenderDispatcher dispatcher,
ReloadableResourceManager reloadableResourceManager) |
| Modifier and Type | Method and Description |
|---|---|
Identifier |
getTexture(ZombieVillagerEntity zombieVillagerEntity) |
protected boolean |
isShaking(ZombieVillagerEntity zombieVillagerEntity)
Returns if this entity is shaking in the way a zombie villager,
zombie, husk, or piglin undergoing conversion shakes.
|
hasLabel, method_23186, method_23187, render, shouldRenderaddFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isVisible, scale, setupTransformsgetBlockLight, getFontRenderer, getLight, getPositionOffset, getRenderManager, method_27950, renderLabelIfPresentprivate static final Identifier TEXTURE
public ZombieVillagerEntityRenderer(EntityRenderDispatcher dispatcher, ReloadableResourceManager reloadableResourceManager)
public Identifier getTexture(ZombieVillagerEntity zombieVillagerEntity)
getTexture in interface FeatureRendererContext<ZombieVillagerEntity,ZombieVillagerEntityModel<ZombieVillagerEntity>>getTexture in class BipedEntityRenderer<ZombieVillagerEntity,ZombieVillagerEntityModel<ZombieVillagerEntity>>protected boolean isShaking(ZombieVillagerEntity zombieVillagerEntity)
LivingEntityRendererisShaking in class LivingEntityRenderer<ZombieVillagerEntity,ZombieVillagerEntityModel<ZombieVillagerEntity>>