@Environment(value=CLIENT) public class HorseEntityModel<T extends HorseBaseEntity> extends AnimalModel<T>
| Modifier and Type | Field and Description |
|---|---|
private ModelPart |
field_20930 |
private ModelPart |
field_20931 |
private ModelPart |
field_20932 |
private ModelPart |
field_20933 |
private ModelPart[] |
field_3301 |
private ModelPart[] |
field_3304 |
protected ModelPart |
head |
private ModelPart |
leftBackLeg |
private ModelPart |
leftFrontLeg |
private ModelPart |
rightBackLeg |
private ModelPart |
rightFrontLeg |
private ModelPart |
tail |
protected ModelPart |
torso |
child, handSwingProgress, ridinglayerFactory, textureHeight, textureWidth| Constructor and Description |
|---|
HorseEntityModel(float scale) |
| Modifier and Type | Method and Description |
|---|---|
void |
animateModel(T t,
float float2,
float float3,
float float4) |
protected Iterable<ModelPart> |
getBodyParts() |
Iterable<ModelPart> |
getHeadParts() |
protected void |
method_2789(ModelPart modelPart) |
void |
setAngles(T t,
float float2,
float float3,
float float4,
float float5,
float float6) |
rendercopyStateToprotected final ModelPart torso
protected final ModelPart head
private final ModelPart leftBackLeg
private final ModelPart rightBackLeg
private final ModelPart leftFrontLeg
private final ModelPart rightFrontLeg
private final ModelPart field_20930
private final ModelPart field_20931
private final ModelPart field_20932
private final ModelPart field_20933
private final ModelPart tail
private final ModelPart[] field_3304
private final ModelPart[] field_3301
protected void method_2789(ModelPart modelPart)
public void setAngles(T t, float float2, float float3, float float4, float float5, float float6)
setAngles in class EntityModel<T extends HorseBaseEntity>public Iterable<ModelPart> getHeadParts()
getHeadParts in class AnimalModel<T extends HorseBaseEntity>protected Iterable<ModelPart> getBodyParts()
getBodyParts in class AnimalModel<T extends HorseBaseEntity>public void animateModel(T t, float float2, float float3, float float4)
animateModel in class EntityModel<T extends HorseBaseEntity>