@Environment(value=CLIENT) public class SkeletonEntityModel<T extends MobEntity & RangedAttackMob> extends BipedEntityModel<T>
BipedEntityModel.ArmPosehead, helmet, leaningPitch, leftArm, leftArmPose, leftLeg, rightArm, rightArmPose, rightLeg, sneaking, torsochild, handSwingProgress, ridinglayerFactory, textureHeight, textureWidth| Constructor and Description |
|---|
SkeletonEntityModel() |
SkeletonEntityModel(float stretch,
boolean isClothing) |
| Modifier and Type | Method and Description |
|---|---|
void |
animateModel(T t,
float float2,
float float3,
float float4) |
void |
setAngles(T t,
float float2,
float float3,
float float4,
float float5,
float float6) |
void |
setArmAngle(Arm arm,
MatrixStack matrices) |
getArm, getBodyParts, getHead, getHeadParts, getPreferredArm, lerpAngle, method_29353, setAttributes, setVisiblerendercopyStateTopublic SkeletonEntityModel()
public SkeletonEntityModel(float stretch,
boolean isClothing)
public void animateModel(T t, float float2, float float3, float float4)
animateModel in class BipedEntityModel<T extends MobEntity & RangedAttackMob>public void setAngles(T t, float float2, float float3, float float4, float float5, float float6)
setAngles in class BipedEntityModel<T extends MobEntity & RangedAttackMob>public void setArmAngle(Arm arm, MatrixStack matrices)
setArmAngle in interface ModelWithArmssetArmAngle in class BipedEntityModel<T extends MobEntity & RangedAttackMob>