public class FishingLootTableGenerator extends Object implements Consumer<BiConsumer<Identifier,LootTable.Builder>>
| Modifier and Type | Field and Description |
|---|---|
static LootCondition.Builder |
NEEDS_BAMBOO_JUNGLE_BIOME |
static LootCondition.Builder |
NEEDS_BAMBOO_JUNGLE_HILLS_BIOME |
static LootCondition.Builder |
NEEDS_JUNGLE_BIOME |
static LootCondition.Builder |
NEEDS_JUNGLE_EDGE_BIOME |
static LootCondition.Builder |
NEEDS_JUNGLE_HILLS_BIOME |
static LootCondition.Builder |
NEEDS_MODIFIED_JUNGLE_BIOME |
static LootCondition.Builder |
NEEDS_MODIFIED_JUNGLE_EDGE_BIOME |
| Constructor and Description |
|---|
FishingLootTableGenerator() |
| Modifier and Type | Method and Description |
|---|---|
void |
accept(BiConsumer<Identifier,LootTable.Builder> biConsumer) |
public static final LootCondition.Builder NEEDS_JUNGLE_BIOME
public static final LootCondition.Builder NEEDS_JUNGLE_HILLS_BIOME
public static final LootCondition.Builder NEEDS_JUNGLE_EDGE_BIOME
public static final LootCondition.Builder NEEDS_BAMBOO_JUNGLE_BIOME
public static final LootCondition.Builder NEEDS_MODIFIED_JUNGLE_BIOME
public static final LootCondition.Builder NEEDS_MODIFIED_JUNGLE_EDGE_BIOME
public static final LootCondition.Builder NEEDS_BAMBOO_JUNGLE_HILLS_BIOME
public void accept(BiConsumer<Identifier,LootTable.Builder> biConsumer)
accept in interface Consumer<BiConsumer<Identifier,LootTable.Builder>>