public class CrossbowAttackTask<E extends MobEntity & CrossbowUser,T extends LivingEntity> extends Task<E>
| Modifier and Type | Class and Description |
|---|---|
(package private) static class |
CrossbowAttackTask.CrossbowState |
Task.Status| Modifier and Type | Field and Description |
|---|---|
private int |
chargingCooldown |
private CrossbowAttackTask.CrossbowState |
state |
requiredMemoryStates| Constructor and Description |
|---|
CrossbowAttackTask() |
| Modifier and Type | Method and Description |
|---|---|
protected void |
finishRunning(ServerWorld serverWorld,
E e,
long long2) |
private static LivingEntity |
getAttackTarget(LivingEntity entity) |
protected void |
keepRunning(ServerWorld serverWorld,
E e,
long long2) |
private void |
setLookTarget(MobEntity entity,
LivingEntity target) |
protected boolean |
shouldKeepRunning(ServerWorld serverWorld,
E e,
long long2) |
protected boolean |
shouldRun(ServerWorld serverWorld,
E e) |
private void |
tickState(E entity,
LivingEntity target) |
getStatus, isTimeLimitExceeded, run, stop, tick, toString, tryStartingprivate int chargingCooldown
private CrossbowAttackTask.CrossbowState state
protected boolean shouldRun(ServerWorld serverWorld, E e)
shouldRun in class Task<E extends MobEntity & CrossbowUser>protected boolean shouldKeepRunning(ServerWorld serverWorld, E e, long long2)
shouldKeepRunning in class Task<E extends MobEntity & CrossbowUser>protected void keepRunning(ServerWorld serverWorld, E e, long long2)
keepRunning in class Task<E extends MobEntity & CrossbowUser>protected void finishRunning(ServerWorld serverWorld, E e, long long2)
finishRunning in class Task<E extends MobEntity & CrossbowUser>private void tickState(E entity, LivingEntity target)
private void setLookTarget(MobEntity entity, LivingEntity target)
private static LivingEntity getAttackTarget(LivingEntity entity)