public class GoTowardsLookTarget extends Task<LivingEntity>
Task.Status| Modifier and Type | Field and Description |
|---|---|
private int |
completionRange |
private float |
speed |
requiredMemoryStates| Constructor and Description |
|---|
GoTowardsLookTarget(float speed,
int completionRange) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
run(ServerWorld world,
LivingEntity entity,
long time) |
finishRunning, getStatus, isTimeLimitExceeded, keepRunning, shouldKeepRunning, shouldRun, stop, tick, toString, tryStartingprotected void run(ServerWorld world, LivingEntity entity, long time)
run in class Task<LivingEntity>