public class HideInHomeTask extends Task<LivingEntity>
Task.Status| Modifier and Type | Field and Description |
|---|---|
private Optional<BlockPos> |
homePosition |
private int |
maxDistance |
private int |
preferredDistance |
private float |
walkSpeed |
requiredMemoryStates| Constructor and Description |
|---|
HideInHomeTask(int maxDistance,
float walkSpeed,
int preferredDistance) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
run(ServerWorld world,
LivingEntity entity,
long time) |
protected boolean |
shouldRun(ServerWorld world,
LivingEntity entity) |
finishRunning, getStatus, isTimeLimitExceeded, keepRunning, shouldKeepRunning, stop, tick, toString, tryStartingprivate final float walkSpeed
private final int maxDistance
private final int preferredDistance
public HideInHomeTask(int maxDistance,
float walkSpeed,
int preferredDistance)
protected boolean shouldRun(ServerWorld world, LivingEntity entity)
shouldRun in class Task<LivingEntity>protected void run(ServerWorld world, LivingEntity entity, long time)
run in class Task<LivingEntity>