Task.StatusrequiredMemoryStates| Constructor and Description |
|---|
LookAroundTask(int minRunTime,
int maxRunTime) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
finishRunning(ServerWorld serverWorld,
MobEntity mobEntity,
long long2) |
protected void |
keepRunning(ServerWorld serverWorld,
MobEntity mobEntity,
long long2) |
protected boolean |
shouldKeepRunning(ServerWorld serverWorld,
MobEntity mobEntity,
long long2) |
getStatus, isTimeLimitExceeded, run, shouldRun, stop, tick, toString, tryStartingprotected boolean shouldKeepRunning(ServerWorld serverWorld, MobEntity mobEntity, long long2)
shouldKeepRunning in class Task<MobEntity>protected void finishRunning(ServerWorld serverWorld, MobEntity mobEntity, long long2)
finishRunning in class Task<MobEntity>protected void keepRunning(ServerWorld serverWorld, MobEntity mobEntity, long long2)
keepRunning in class Task<MobEntity>