public class SeekSkyTask extends Task<LivingEntity>
Task.Status| Modifier and Type | Field and Description |
|---|---|
private float |
speed |
requiredMemoryStates| Constructor and Description |
|---|
SeekSkyTask(float speed) |
| Modifier and Type | Method and Description |
|---|---|
private Vec3d |
findNearbySky(ServerWorld world,
LivingEntity entity) |
static boolean |
isSkyVisible(ServerWorld world,
LivingEntity entity,
BlockPos pos) |
protected void |
run(ServerWorld world,
LivingEntity entity,
long time) |
protected boolean |
shouldRun(ServerWorld world,
LivingEntity entity) |
finishRunning, getStatus, isTimeLimitExceeded, keepRunning, shouldKeepRunning, stop, tick, toString, tryStartingprotected void run(ServerWorld world, LivingEntity entity, long time)
run in class Task<LivingEntity>protected boolean shouldRun(ServerWorld world, LivingEntity entity)
shouldRun in class Task<LivingEntity>@Nullable private Vec3d findNearbySky(ServerWorld world, LivingEntity entity)
public static boolean isSkyVisible(ServerWorld world, LivingEntity entity, BlockPos pos)