public class DyeableArmorItem extends ArmorItem implements DyeableItem
Item.SettingsDISPENSER_BEHAVIOR, knockbackResistance, slot, typeATTACK_DAMAGE_MODIFIER_ID, ATTACK_SPEED_MODIFIER_ID, BLOCK_ITEMS, group, RANDOM| Constructor and Description |
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DyeableArmorItem(ArmorMaterial material,
EquipmentSlot slot,
Item.Settings settings) |
canRepair, dispenseArmor, getAttributeModifiers, getEnchantability, getMaterial, getProtection, getSlotType, method_26353, useappendStacks, appendTooltip, asItem, byRawId, canMine, damage, finishUsing, fromBlock, getDefaultStack, getDrinkSound, getEatSound, getFoodComponent, getGroup, getMaxCount, getMaxDamage, getMaxUseTime, getMiningSpeedMultiplier, getName, getName, getOrCreateTranslationKey, getRarity, getRawId, getRecipeRemainder, getTranslationKey, getTranslationKey, getUseAction, hasGlint, hasRecipeRemainder, inventoryTick, isDamageable, isEffectiveOn, isEnchantable, isFireproof, isFood, isIn, isIn, isNetworkSynced, isUsedOnRelease, onCraft, onStoppedUsing, postHit, postMine, postProcessTag, raycast, shouldSyncTagToClient, toString, usageTick, useOnBlock, useOnEntityclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitblendAndSetColor, getColor, hasColor, removeColor, setColorpublic DyeableArmorItem(ArmorMaterial material, EquipmentSlot slot, Item.Settings settings)