public class EmptyMapItem extends NetworkSyncedItem
Item.SettingsATTACK_DAMAGE_MODIFIER_ID, ATTACK_SPEED_MODIFIER_ID, BLOCK_ITEMS, group, RANDOM| Constructor and Description |
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EmptyMapItem(Item.Settings settings) |
| Modifier and Type | Method and Description |
|---|---|
TypedActionResult<ItemStack> |
use(World world,
PlayerEntity user,
Hand hand)
Called when an item is used by a player.
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createSyncPacket, isNetworkSyncedappendStacks, appendTooltip, asItem, byRawId, canMine, canRepair, damage, finishUsing, fromBlock, getAttributeModifiers, getDefaultStack, getDrinkSound, getEatSound, getEnchantability, getFoodComponent, getGroup, getMaxCount, getMaxDamage, getMaxUseTime, getMiningSpeedMultiplier, getName, getName, getOrCreateTranslationKey, getRarity, getRawId, getRecipeRemainder, getTranslationKey, getTranslationKey, getUseAction, hasGlint, hasRecipeRemainder, inventoryTick, isDamageable, isEffectiveOn, isEnchantable, isFireproof, isFood, isIn, isIn, isUsedOnRelease, onCraft, onStoppedUsing, postHit, postMine, postProcessTag, raycast, shouldSyncTagToClient, toString, usageTick, useOnBlock, useOnEntitypublic EmptyMapItem(Item.Settings settings)
public TypedActionResult<ItemStack> use(World world, PlayerEntity user, Hand hand)
This method is called on both the logical client and logical server, so take caution when overriding this method.
The logical side can be checked using world.isClient().
use in class Itemworld - the world the item was used inuser - the player who used the itemhand - the hand used