public class ShieldItem extends Item
Item.SettingsATTACK_DAMAGE_MODIFIER_ID, ATTACK_SPEED_MODIFIER_ID, BLOCK_ITEMS, group, RANDOM| Constructor and Description |
|---|
ShieldItem(Item.Settings settings) |
| Modifier and Type | Method and Description |
|---|---|
void |
appendTooltip(ItemStack stack,
World world,
List<Text> tooltip,
TooltipContext context) |
boolean |
canRepair(ItemStack stack,
ItemStack ingredient) |
static DyeColor |
getColor(ItemStack stack) |
int |
getMaxUseTime(ItemStack stack) |
String |
getTranslationKey(ItemStack stack)
Gets the translation key of this item using the provided item stack for context.
|
UseAction |
getUseAction(ItemStack stack) |
TypedActionResult<ItemStack> |
use(World world,
PlayerEntity user,
Hand hand)
Called when an item is used by a player.
|
appendStacks, asItem, byRawId, canMine, damage, finishUsing, fromBlock, getAttributeModifiers, getDefaultStack, getDrinkSound, getEatSound, getEnchantability, getFoodComponent, getGroup, getMaxCount, getMaxDamage, getMiningSpeedMultiplier, getName, getName, getOrCreateTranslationKey, getRarity, getRawId, getRecipeRemainder, getTranslationKey, hasGlint, hasRecipeRemainder, inventoryTick, isDamageable, isEffectiveOn, isEnchantable, isFireproof, isFood, isIn, isIn, isNetworkSynced, isUsedOnRelease, onCraft, onStoppedUsing, postHit, postMine, postProcessTag, raycast, shouldSyncTagToClient, toString, usageTick, useOnBlock, useOnEntitypublic ShieldItem(Item.Settings settings)
public String getTranslationKey(ItemStack stack)
getTranslationKey in class Item@Environment(value=CLIENT) public void appendTooltip(ItemStack stack, @Nullable World world, List<Text> tooltip, TooltipContext context)
appendTooltip in class Itempublic UseAction getUseAction(ItemStack stack)
getUseAction in class Itempublic int getMaxUseTime(ItemStack stack)
getMaxUseTime in class Itempublic TypedActionResult<ItemStack> use(World world, PlayerEntity user, Hand hand)
This method is called on both the logical client and logical server, so take caution when overriding this method.
The logical side can be checked using world.isClient().
use in class Itemworld - the world the item was used inuser - the player who used the itemhand - the hand used