public class Team extends AbstractTeam
AbstractTeam.CollisionRule, AbstractTeam.VisibilityRule| Modifier and Type | Field and Description |
|---|---|
private AbstractTeam.CollisionRule |
collisionRule |
private Formatting |
color |
private AbstractTeam.VisibilityRule |
deathMessageVisibilityRule |
private Text |
displayName |
private Style |
field_24195 |
private boolean |
friendlyFire |
private String |
name |
private AbstractTeam.VisibilityRule |
nameTagVisibilityRule |
private Set<String> |
playerList |
private Text |
prefix |
private Scoreboard |
scoreboard |
private boolean |
showFriendlyInvisibles |
private Text |
suffix |
| Constructor and Description |
|---|
Team(Scoreboard scoreboard,
String name) |
isEqualprivate final Scoreboard scoreboard
private final String name
private Text displayName
private Text prefix
private Text suffix
private boolean friendlyFire
private boolean showFriendlyInvisibles
private AbstractTeam.VisibilityRule nameTagVisibilityRule
private AbstractTeam.VisibilityRule deathMessageVisibilityRule
private Formatting color
private AbstractTeam.CollisionRule collisionRule
private final Style field_24195
public Team(Scoreboard scoreboard, String name)
public String getName()
getName in class AbstractTeampublic Text getDisplayName()
public MutableText getFormattedName()
public void setDisplayName(Text text)
public Text getPrefix()
public Text getSuffix()
public Collection<String> getPlayerList()
getPlayerList in class AbstractTeampublic MutableText modifyText(Text text)
modifyText in class AbstractTeampublic static MutableText modifyText(@Nullable AbstractTeam abstractTeam, Text text)
public boolean isFriendlyFireAllowed()
isFriendlyFireAllowed in class AbstractTeampublic void setFriendlyFireAllowed(boolean friendlyFire)
public boolean shouldShowFriendlyInvisibles()
shouldShowFriendlyInvisibles in class AbstractTeampublic void setShowFriendlyInvisibles(boolean showFriendlyInvisible)
public AbstractTeam.VisibilityRule getNameTagVisibilityRule()
getNameTagVisibilityRule in class AbstractTeampublic AbstractTeam.VisibilityRule getDeathMessageVisibilityRule()
getDeathMessageVisibilityRule in class AbstractTeampublic void setNameTagVisibilityRule(AbstractTeam.VisibilityRule visibilityRule)
public void setDeathMessageVisibilityRule(AbstractTeam.VisibilityRule visibilityRule)
public AbstractTeam.CollisionRule getCollisionRule()
getCollisionRule in class AbstractTeampublic void setCollisionRule(AbstractTeam.CollisionRule collisionRule)
public int getFriendlyFlagsBitwise()
@Environment(value=CLIENT) public void setFriendlyFlagsBitwise(int int2)
public void setColor(Formatting color)
public Formatting getColor()
getColor in class AbstractTeam