public static class NetherFortressGenerator.CorridorBalcony extends NetherFortressGenerator.Piece
StructurePiece.BlockRandomizerAIR, boundingBox, chainLength| Constructor and Description |
|---|
CorridorBalcony(int chainLength,
BlockBox boundingBox,
Direction orientation) |
CorridorBalcony(StructureManager structureManager,
CompoundTag compoundTag) |
| Modifier and Type | Method and Description |
|---|---|
static NetherFortressGenerator.CorridorBalcony |
create(List<StructurePiece> pieces,
int x,
int y,
int z,
Direction orientation,
int chainLength) |
void |
fillOpenings(StructurePiece start,
List<StructurePiece> pieces,
Random random) |
boolean |
generate(StructureWorldAccess structureWorldAccess,
StructureAccessor structureAccessor,
ChunkGenerator chunkGenerator,
Random random,
BlockBox boundingBox,
ChunkPos chunkPos,
BlockPos blockPos) |
fillForwardOpening, fillNWOpening, fillSEOpening, isInbounds, toNbtaddBlock, addBlockWithRandomThreshold, addChest, addChest, addDispenser, applyXTransform, applyYTransform, applyZTransform, fill, fillDownwards, fillHalfEllipsoid, fillWithOutline, fillWithOutline, fillWithOutlineUnderSeaLevel, getBlockAt, getBoundingBox, getChainLength, getFacing, getOverlappingPiece, getRotation, getTag, getType, intersectsChunk, isTouchingLiquid, isUnderSeaLevel, orientateChest, setOrientation, translatepublic CorridorBalcony(int chainLength,
BlockBox boundingBox,
Direction orientation)
public CorridorBalcony(StructureManager structureManager, CompoundTag compoundTag)
public void fillOpenings(StructurePiece start, List<StructurePiece> pieces, Random random)
fillOpenings in class StructurePiecepublic static NetherFortressGenerator.CorridorBalcony create(List<StructurePiece> pieces, int x, int y, int z, Direction orientation, int chainLength)
public boolean generate(StructureWorldAccess structureWorldAccess, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos blockPos)
generate in class StructurePiece