Class ConfirmScreen

All Implemented Interfaces:
Drawable, Element, ParentElement, TickableElement
Direct Known Subclasses:
ConfirmChatLinkScreen

@Environment(CLIENT)
public class ConfirmScreen
extends Screen
  • Field Details

    • message

      private final Text message
    • messageSplit

      private class_5489 messageSplit
    • yesTranslated

      protected Text yesTranslated
    • noTranslated

      protected Text noTranslated
    • buttonEnableTimer

      private int buttonEnableTimer
    • callback

      protected final BooleanConsumer callback
  • Constructor Details

  • Method Details

    • getNarrationMessage

      public String getNarrationMessage()
      Overrides:
      getNarrationMessage in class Screen
    • init

      protected void init()
      Called when a screen should be initialized.

      This method is called when this screen is opened or resized.

      Overrides:
      init in class Screen
    • render

      public void render​(MatrixStack matrices, int mouseX, int mouseY, float delta)
      Specified by:
      render in interface Drawable
      Overrides:
      render in class Screen
    • disableButtons

      public void disableButtons​(int int2)
    • tick

      public void tick()
      Specified by:
      tick in interface TickableElement
      Overrides:
      tick in class Screen
    • shouldCloseOnEsc

      public boolean shouldCloseOnEsc()
      Checks whether this screen should be closed when the escape key is pressed.
      Overrides:
      shouldCloseOnEsc in class Screen
    • keyPressed

      public boolean keyPressed​(int keyCode, int scanCode, int modifiers)
      Callback for when a key down event has been captured. The key code is identified by the constants in GLFW class.
      Specified by:
      keyPressed in interface Element
      Specified by:
      keyPressed in interface ParentElement
      Overrides:
      keyPressed in class Screen
      Parameters:
      keyCode - the named key code of the event as described in the GLFW class
      scanCode - the unique/platform-specific scan code of the keyboard input
      modifiers - a GLFW bitfield describing the modifier keys that are held down (see {@linkplain https://www.glfw.org/docs/3.3/group__mods.html GLFW Modifier key flags})
      Returns:
      true to indicate that the event handling is successful/valid
      See Also:
      Keyboard.onKey(long, int, int, int, int), GLFW.GLFW_KEY_Q, GLFWKeyCallbackI.invoke(long, int, int, int, int)